Average Playtime: 3 hours

Roadclub: League Racing

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About

From traffic fatalities to local police forces, street racing is extremely dangerous. It is also a way of life for many. Needing a place to go, street racers founded a club. A place where some of the best drivers in the world compete and race among themselves. A culture where only their own rules apply. This is Roadclub.

Without the spotlight and backing of multi-billion dollar car corporations, these racers tear up long forgotten tracks with the lust of competition and victory pumping through their blood, with the ultimate goal: to be the best among their peers.

And now you're finally a member, ready to show them what you’re made of.So what’s especially awesome about Roadclub?
  • Begin your journey towards glory among your peers in the division-based Roadclub Career mode where you can get promoted or relegated depending on your performance and finally face off against the reigning Roadclub Master and take his title.
  • Meet evolving career opponents. The next time you bump into a club member they’ll have an upgraded ride or perhaps even bought a new even better car!
  • Invite a friend to play old-school splitscreen multiplayer.
  • Prove yourself globally or among your friends on the Steam Leaderboards.
  • Feel your car’s personalities like seldom seen in a 2D top-down game with amazingly detailed car handling. Everything from tyre grip to drivetrain, transmission, engine, weight distribution and air resistance are modeled which makes every race and car feel unique and a lot harder to fully master.
  • Several difficulty levels takes Roadclub from a stroll in the park to a full-on brutal experience. If you’re not used to this kind of game, even the lowest setting might be a challenge.
  • Collect and upgrade cars in your ever-growing garage.
  • Race well and rise in rank to unlock new cars for sale.
  • Challenge yourself to claim meaningful Steam Achievements.
  • Rock to the racing beat - and calm down to the breezier menu tracks by Zircon.
A brief Roadclub historyRoadclub is an insane passion project made mostly by two guys (Benny and Ralf) with some help from our friends. Development time spans several thousands of hours during about seven relatively active development years in our spare time since we started in 2004 when we met at college - and all the way to now, in 2017.


The game runs on our own ol’ SolidEngine based on DirectX9 that we made way back when the real engines weren’t free. This has been an awesome learning experience but sadly also means constraints in what we can do without changing or massively updating the engine (release platforms, multiplayer..). Roadclub has went through many iterations over the years and the original version was finally on sale in late 2008. Since we were greenlit on Steam in 2015 we spent these past two years upgrading the game to the state it’s in now. If you decide to support our crazy endeavor we'll be eternally grateful and maybe we'll be able to start a new, perhaps a bit smaller, project in the future. So thanks so much for your support, we really appreciate it!Steam version upgradesThis is the remastered Steam version of the original Roadclub released in 2008. We've improved it in tons of ways since we were greenlit in 2015. Here are the most important improvements:


  • Added Steam features like achievements, cloud save and leaderboards.
  • Added 2-player local splitscreen multiplayer. Race your best friend or nemesis to show them who’s boss!
  • HD resolution and widescreen support (the original was hardcoded to 800x600). It now also has experimental support for ultra-wide 21:9 screens for larger individual splitscreen views!
  • Full controller support, using both DirectInput and XInput which means that the game supports older USB gamepads, sticks and wheels, not just modern Xbox controllers like most games today.
  • Remade most of the user interface. We’ve redesigned every screen to make the game easier to use. We know there’s even more to be done here but it’s a good foundation.
  • Remade tons of art assets and increased texture and track resolutions.
  • Put AI drivers through some training and gave them some new shopping tactics between races.
  • Improved the car physics in several ways balancing speed and handling to make it the most fun to play.
  • Added new tracks and removed old ones that didn't make the cut. We now value quality and diversity over quantity. More tracks can always be added later.
  • Remade all the cars (some art assets are the same). Even more to come.
  • Rewrote huge parts of the almost 100k lines of code to be more maintainable and less prone to bugs.
  • Squashed a ton of those pesky insects (bugs) after lots of testing by a lot more people than the last release (which was mostly ourselves).
The futureThere's a few things we'd love to do as updates if the game is successful. For example:


  • Splitscreen division racing. We’d like to expand the splitscreen mode to a multi-part challenge where you’d race a series of races from a division of the main career league counting points between them and finally announce a winner after the series has been completed.
  • We'd like to make our own editors available to let you make tracks, leagues, cars and opponents and share with the community in a Roadclub Workshop. We can't promise it will be included in the final game yet. If you show your enough support for this we might go for it!
  • More achievements (there are just 3 at launch to test the ability, which we know is way too few for a game like this).
  • More tracks
  • More cars
  • More something else you’d like to see?
A little note about feedbackMy day job (Benny) is working as a frontend developer where listening to user feedback is key to designing successful user interfaces and getting happy users. We are just as serious about this here and will listen to all your thoughts and take them to heart. Still, as any good designer knows, the final decision on what changes needs to lie with the designer or you’ll end up with a mess created by a mass of wills. That said, you’re doomed if you aren’t listening to your players and incorporating their comments if possible. So let us hear it! The good, bad and ugly - we want it all to make Roadclub the best game possible for you and frankly ourselves, you gotta love your creation or noone else will!

Thank you for playing Roadclub!
Platforms
Release date
Developer
Solid Core
Publisher
Solid Core
Age rating
Not rated
Website
http://www.roadclubgame.com

System requirements for PC

Minimum:
  • OS: Windows 7
  • Processor: Dual core processor
  • Memory: 2 GB RAM
  • Graphics: DirectX 10 capable hardware
  • DirectX: Version 9.0c
  • Storage: 200 MB available space
Recommended:
  • OS: Windows 10
  • Processor: Dual core processor
  • Memory: 4 GB RAM
  • Graphics: DirectX 11 capable hardware
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 200 MB available space
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Last Modified: Jun 12, 2024

Where to buy

Steam

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Sinkler

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38.46%
Major Backslick
Win a league race with an RWD car
38.46%
Demo Demon
Eliminate an opponent and win any race
38.46%
True Roadclub Master
Become the next Roadclub Master
38.46%
Musky Resources
Save enough cash
46.15%
Comeback Kid
Lose first place and win a race coming back from last place
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Roadclub - League Racing
Highlight: I feel the need... Roadclub: League Racing First Look || #indieboost || #FeyQueenVarietyWeek
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Roadclub: League Racing reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review So the Game is simply great and so cheap. I have already played the non-team version, there was also an opponent, track-, auto-and league editor. It may well be that all this also finds the way into the team version. With a purchase of this game, I don't think you can do much wrong. The physics and handling are just very well done and there's a lot of love and time in this early access title. I find that it is the best top down racing game on the market. It's downright addictive-especially career mode. leaderboards with the best times also motivate. You can feel every puddle and the dusty or paved substrate. I've discovered that, strangely enough, I'm getting better driving results with the tastatur than I do with a pc-xbox360 controller. But that's up to me and not the developers ^ ^ also the email support is great. Targeted and quick one is answered and with rat and did stand to the side. The Developers are also very happy about any suggestions and ideas. I'm very excited about the upcoming updates and how the team version will develop. Today I played with a friend for two on a screen-you were that a gaudi. splitscreen mode-back to old school. In any Case, there is definitely at least one track Editor planned soon and also a 4 player mode on a local screen. There's something going on. A price increase is also planned, but it is certainly worth paying. But man: Get it right now at an even cheaper price and support these developers and you play with it. All made with love.
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Translated by
Microsoft from French
Early access review a MUST... for me this is the one of the best games in this category... It is fluid (the scrolling is excellent), the sound of the engine is rather realistic, we hear the passage of the gears, the squeaks of the tires as well as their traces gives this little I do not know what... In short a really neat realization for a game at this price. The creators have really done a good job and they are also listening to the players and I would like to emphasize it because nowadays it becomes more and more rare or expensive, to choose... the Xbox one controller is compatible as well as the Xbox 360 and what a pleasure to play the controller and feel the acceleration as well as the braking to better understand the circuit and its pieges... I also like very much the passage in the puddles, the shocking against the obstacles are penalising, so penalising that 3 violent shocks can make you lose any hope of victory! GENIAL on time or the arcade bourine is of bet we appreciate the fact of being cautious on the road... It takes a lot of fingering to beat its own Chronos but it is fun to tackle it several times without feeling of weariness none! The menu is clear and complete, we can adjust the resolution, the assignment of the keys of the controllers, the local multiplayer mode has 2 is excelent (a 4 player mode would be the icing on the cake). Frankly I really hate to see the sequel that will be given to this games that deserves without hesitation a 18/20 for its realization, for the décor that is not the only for the view but that is also to give life to the race , for driving cars that actually differ from one model to another, and the sober but very efficient sound of the whole... For the nostalgic of this category go there with eyes closed, it is worth its price and for others and well try and you would be surprised to take you to the game....
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