Average Playtime: 1 hour


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Rochard is a 2D side-scrolling platformer where player can manipulate the gravity with a G-Lifter which lets to manipulate big objects. There is an increasing level of difficulty, various puzzle solving missions, action and even humor. Although, the game is two-dimensional it takes place in three-dimensional world. In his journey the main protagonist of the game solves various different puzzles and encounters enemies. In order to overcome these obstacles, the player has to manipulate the gravity, weight and matter properties. With only one press of a button, the player can change the gravity. From normal gravity one can change it to the low gravity which lets player to jump higher and overcome other obstacles for example to throw heavy objects or do a recoil jump. The player also has the ability to swing on certain objects in low gravity using the Gravity Beam. There is also a mechanic in some levels where the gravity is inverted and sometimes the player has the ability to invert the gravity himself.

Release date
Recoil Games
Age rating
Not rated
DLC's and editions

System requirements for macOS

  • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
  • Processor: Intel Mac
  • Memory: 1GB RAM
  • Hard Disk Space: 3 GB
  • Video Card: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
  • Sound:
  • Required: Keyboard and Mouse with Secondary click enabled or gamepad (such as PS3 controller, Xbox 360 controller for Windows or Logitech gamepads).
  • Additional:Notice that the game requires at least 256 MB of video memory to run smoothly. Specifically, the game does NOT run properly on these configurations:
    • iMac: 2006 (Intel GMA or ATI Radeon X1600 128MB or NVIDIA GeForce 7300GT 128MB)*
    • iMac: 2007-2008 (ATI Radeon HD 2400 XT 128MB)*
    • Mac Mini: 2006-2008 (Intel GMA)
    • Mac Mini: early 2009 (NVIDIA GeForce 9400M 128MB)*
    • Macbook: 2006-2008 (Intel GMA)
    • Macbook Air: early 2008 (Intel GMA)
    • Macbook Pro: 2006 (ATI Radeon X1600 128MB)*
    • Macbook Pro: 2007 (NVIDIA GeForce 8600M GT 128MB)*

    Performance may be low on these configurations (switch to the lowest possible resolution from the game options):

    • iMac: 2006 (ATI Radeon X1600 256MB)
    • Mac Mini: 2009 (NVIDIA GeForce 9400M 256MB)
    • Macbook: late 2008-2009 (NVIDIA GeForce 9400M 256MB)
    • Macbook Air: late 2008-2009 (NVIDIA GeForce 9400M 256MB)
    • Macbook Pro: 2006 (ATI Mobility Radeon X1600 256MB)
    • Macbook Pro: mid 2009 (13" models MB990/MB991 with NVIDIA GeForce 9400M 256MB)
    • Macbook Pro: mid 2009 (Low-end 15" model MC118 with NVIDIA GeForce 9400M 256MB)**

    *) Please note that 256MB configurations of these models exist
    **) Please note that most 15" Macbook Pro models with GeForce 9400M also have faster GeForce 9600M GT with dedicated video memory

System requirements for PC

  • OS: Windows XP SP2
  • Processor: 2.6 GHz single core
  • Memory: 1 GB
  • Hard Disk Space: 3 GB
  • Video Card: DirectX 9.0c compatible graphics card
  • DirectX®: 9.0c
  • Sound: Integrated audio interface
  • Additional: Notice that the game does not run on most of the integrated video cards such as Intel GMA. It also requires at least 256 MB of video memory to run smoothly.
  • OS: Windows 7
  • Processor: 3.0 GHz dual core
  • Memory: 2 GB
  • Hard Disk Space: 3 GB
  • Video Card: GeForce 8 series, ATI Radeon HD2xxx
  • DirectX®: 10.0

System requirements for Linux

  • OS: Ubuntu 12.04 32-bit (Unity2D session preferred) or Ubuntu 12.10 32-bit
  • Processor: 2.6GHz single core
  • Memory: 1GB
  • Graphics: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
  • Hard Drive: 3GB
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Last Modified: Sep 17, 2019

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1 edit
Rochard - Unity Presentation
Oct 21, 2011
Rochard Gameplay (PC HD)
Nov 16, 2011
Rochard: Debut Trailer
Mar 2, 2011
May 14, 2018
Rochard Game Review
Sep 24, 2011
Pigeon or not Pigeon - Rochard
Apr 9, 2012
Bob Lennon
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48,336 items
Game Completed
Defeat Maximillian
Speed Run
Complete the game in 3 hours or less
100% Gold Collectibles Found
Collect 100% of all Gold Collectibles
Get through the challenge level 'Assembly Line'
Get through the challenge level 'Brainyard'
view all achievements
19 items
Automatische kaput...again
Shield Tablet: Rochard
Zinger wastes time!
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48 items

Rochard reviews and comments

Translated by
Microsoft from Deutsch
-About holes for the Game played. Maybe more maybe less. Quopped when the whole Game world was Head. That said was on the left, at the top was at the Stick below, etc. Not that that would have been hard. It was just boring and stank at the latest from this Point in the Game after it was cheap ' Innovation. History: Extraterestial Mining Engineer is dealing with a Conspiracy by former Colleagues. So Much for the History of the Story. Playability: Playable with reasonably precise Control. However, monotonous and repetitive Knobbles. Fair set Memory Points. Crafting non-existent. Only Improvement remotely detonated Grenades. Pawed. Graphic: Deluxe Paint.;-) Sound: 2.0 Stereo. :-O Localization: This is not redneck country ... So go home, ehh whatever you are. :-) Caution. Texans with German Subtitles on Approach. Duck. D-U-C-K-K-E-N!!! Points: Story-3/10 Playful-5/10 Grafic-4/10 Sound-5/10 Localization-3/10 Conclusion: Take three Characters one, give the Game a contemporary Gamepad-control And hope for the big throw. Unfortunately, due to the additional Characters such as trine Triology, the game lacks the Opportunity to combine different Abilities sensibly. Thus, the Game lacks the Variety in The Approach as well as the refreshing Variety. Since Rochard also lacks an interesting Story for Adults leading by the Game, the bottom line remains only a Recommendation for Genre-fanatics and/or bargain hunters in the Steam-sale. The Average Value of the 5 Categories is the final Rating. Final Value-4/10---TO EIFELHAFT ON THE KIPPE
Translated by
Microsoft from Deutsch
Is really a nice Pastime and a nice little Game. Story: The Story was pretty much 08/15 and consistently predictable, except for the "End Credits," if you can call the laughable 5 Seconds that way at all. And that, in my Opinion, is for ' n A ... ok, for more than 5 Seconds he was at ease, but definitely the shortest Video sequence in the whole Game. A little more than this also storytechnical-based unsatisfactory End Credits I really expected me to play through the Game. Once a Game played through and then thought "WTF?" If not, then this will be the case. Voice Acting: The Voice Actor should have spoken with a French Accent. Then it would have been funnier than with that Southern accent. The female Voice Voice remains very pale. Gameplay & Difficulty: Very light. That's even what I say, and I'm absolutely not a good Player. The Opponents have only one Attack, and with one Exception you are certainly in front of all Enemies as long as you move behind a Box. And Opponents of the Exception Type will be available for the first time about 10 minutes before the End of the Game. May have been less than 10 Pieces. The Gameplay is unexpectedly inflexible, by which I mean not only the monotonous, too easy opponents, also the Setting and the Possibility to solve a little differently on a second Pass. Otherwise: The Music at the Beginning is totally good. That's when I thought Hui, if this continues, this is going to be a Ride. What shall I say? There'S No Music in most sections, and if so, it's completely different than in the Intro. Well, maybe the Game will start again to listen to the Music again at the Beginning, but otherwise I don't think it would appeal to me to play the Game again. In order for me to play a Game again, it has to be more flexible than this one and especially the Story has to inspire me. For example, for precisely these reasons, I played through the PoP trilogy and Max Payne 2, 20x.
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