Average Playtime: 3 hours

Rogue Wizards

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The Council oversees the elam families, aristocrats who are descended from the first humans in Rilfanor, and the banlits, who were originally people born without magical abilities. The Guild has never admitted banlits because of their lack of magical capacity; and they've never admitted women because they believed women were too weak-minded to control such power.

Now, many generations later, the elam magic is weakening, and latent magic talent has reappeared among the banlit population. Many of the elam are in denial, but some of them want to take the radical step of allowing banlits, including women, into the Guild.

In your quest you'll explore randomly generated dungeons, collect treasures, master magic, avoid traps, solve puzzles, and of course cleanse the dungeons of all the evil minions within. Every dungeon is unique, no two locations will ever be the same.

It's not all dungeon-crawl. Feel at home in your very own Wizard Tower where you can enhance and customize the way you play by building a thriving town, brewing your own reagents, crafting or buying your own gear, powering up your magic, and recruiting help.

"A smart blend of town building and dungeon crawling to create one of the most promising RPGs in years" Dave Brevik - CEO Gazillion Entertainment, Creator of Diablo Series, Marvel Heroes

"Spellbind's Rogue Wizards is taking procedural roguelikes in an exciting and thoroughly charming direction" Mike Booth - Game Director at Blizzard Entertainment, Creator and Designer of Nox and Left 4 Dead, Founder of Turtle Rock Studios

"Spellbind is making exactly the kind of game I would make for mobile & desktop. I'm jealous, and I want to play!" Erich Schaefer - President Double Damage Games, Designer Diablo 1 & 2, Torchlight 1 & 2

Every minion has a unique ability with a carefully balanced interplay of strengths and weaknesses.

Six schools of magic each with a complete set of upgradable spells to bring doom upon your enemies.

Discover tons of randomized magic items, providing a nearly unlimited variety of ways to slay your foes.

Randomly generated environments, no two dungeons are alike.

Upgrade vendors around your tower and gain instant access to a bounty of new items and enchantments.

Enchant your items and change the very nature of the magic they harbor inside, breathing new life into your favorites so you can slay more powerful enemies.

Craft materials and items at your cauldron so you always have the right amount of magical essences and potions at your fingertips.
Release date
Spellbind Studios
Spellbind Studios
Age rating
Not rated

System requirements for macOS

  • OS: Mac OS X 10.7+
  • Memory: 1 GB RAM
  • Graphics: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work.

System requirements for PC

  • OS: Windows XP+
  • Memory: 1 GB RAM
  • Graphics: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work.
  • DirectX: Version 9.0b
  • Storage: 750 MB available space

System requirements for iOS

iPhone 3G S, iPhone 4, iPod Touch Fourth Gen, iPad 2 Wifi, iPad 2 3G, iPhone 4S, iPad Third Gen, iPad Third Gen 4G, iPhone 5, iPod Touch Fifth Gen, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2

System requirements for Xbox One

Edit the game info
Last Modified: Jul 12, 2022

Where to buy

App Store
Xbox Store

Top contributors


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Rogue Wizards reviews and comments

Translated by
Microsoft from Norsk
This game COULD have been a gem ... but insanely annoying enemies with useless abilities ruins the fun... Where are the fun in meeting a ice casting enemy that freezes the floor and makes you slide away every time you are hit... so you end up sliding back and forth a while before finally destroying the creature... but wait there are 30 more of those around the level -_- and that is just one of the annoying encounters... more to be experienced if you want to play this game
Translated by
Microsoft from Spain
One of the best video games I've played on an iphone, and I've played many. A beautiful and colorful artistic design. The application works like silk. Variety of strategies to deal with the fighting. The purchases are totally optional, at no time it is necessary to pay to be able to continue advancing. When you die, you feel it's because of some mistake you've made, and not for not having gone through the box. The Spanish translation is pretty good too. I Just miss some kind of bestiary that explains the abilities and characteristics of the enemies, but at the moment I have only tried the roguelike mode, so it is possible to appear in the campaign and have not seen what are you waiting to try?
Translated by
Microsoft from Italian
Okay, my third try with this one. I really, really, really, really wanted to go deeper into this game and try to enjoy it, cause there's something in it that I find fascinating. The overhaul atmosphere is really nice, the game mechanics are simple enough to let you enjoy the title but it need some practice before one can find himself satisfied. This game need to be played deeper in order to understand that this is a challenging game, more challenging than the desktop version if you don't buy the doubler -one time payment for rebalancing the in game economy in order to be identical to the pc version-. You will want to run one story mode and AT least one "farming" gauntlet mode Together in order to gain more diamonds. Diamonds are used for everything -from skilling spells to buy pets, passing troughs town upgrades, socketing items and opening rare chests or buy some mastercrafted gear- BUT the higher price is 3, and you can gain Diamonds by leveling up, by mob drops, by opening chests and, occasionally, by smashing things. If you play this way, you'll have all the diamonds your built requires in hero mode. The only main issue with the game is that is kinda boring after a couple of hours and the town building/upgrades isn't really fun or helpful 'cause upgrading stores isn't a good Diamonds investment AT ALL. So, need to be played a lot in order to go deeper in the App version mechanics but once you get them you'll enjoy the experience.
Turn-based Diablo? Interesting, but not enough. Just like with every Diablo-like, I soon got tired of the sameness, and equipment upgrades were not bringing fun any longer.
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