Ryan Wilton: Seasonal Showdown, Space Survival, Castle Wars, Arrow Shooter
About
First Game:
- Theme: Seasons
- This project is about creating an experimental prototype with the theme of seasons. This game requires the player to achieve a equilibrium of power between all four seasons to complete the game
Second Game:
- Theme: Gravity
- This project is about creating an experimental prototype with the theme of Gravity. This game requires the player to slow down gravity to prevent the asteroids from hitting the players ship at a high velocity. The player has a limited amount of gravity and varying asteroid speeds to add challenge
Third Game:
- Theme: Revenge Racing
- This project is about creating an experimental prototype with the theme of Revenge Racing. This game requires the player to achieve to use their mouse to guide the player and steal the opponents gems. The enemy will attempt to steal back their gems, but the player can sabotage their efforts by crashing into them; taking it back.
Fourth Game:
- Theme: Embodied Interactions
- This project is about creating an experimental prototype with the theme of Embodied Interactions. This game requires the player to leverage the volume of their microphone to control the arrows velocity, as well as activate their power up to allow them to destroy as many balloons as they can.