Average Playtime: 19 hours


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The last title released for the tenth anniversary of the "SAMURAI WARRIORS" series, "SAMURAI WARRIORS 4-II", is here at last!
Naomasa Ii appears as a playable character for the first time, and the various personalities of the age are explored in more depth in "Story Mode", which is now focused on individual characters.
Series favorite "Survival Mode" returns as well, powered up from its previous iterations.
The most well-received elements of "SAMURAI WARRIORS 4" are carried over, while the action balance, cut-scenes and character development systems have all been significantly upgraded. Explore the world of "SAMURAI WARRIORS 4" anew, in this whole new take on the title!

* The images are from an in-development build and may differ from the final version.
Release date
Koei Tecmo
Age rating
13+ Teen

System requirements for PC

  • OS: Windows® Vista, Windows® 7, Windows® 8, Windows® 8.1
  • Processor: Core2 DUO 2.4GHz or better
  • Memory: 1 GB RAM
  • Graphics: 640*480 pixel over, High Color
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 11 GB available space
  • Sound Card: DirectX 9.0c over
  • OS: Windows® Vista, Windows® 7, Windows® 8, Windows® 8.1
  • Processor: Core i7 860 better
  • Memory: 2 GB RAM
  • Graphics: 1280*720 pixel over, True Color
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 11 GB available space
  • Sound Card: DirectX 9.0c over
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Last Modified: Aug 28, 2019

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PlayStation Store

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Works of Art
A Soul Awakened
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Total Domination
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SAMURAI WARRIORS 4-II reviews and comments

Translated by
Microsoft from French
Ah! Samurai Warriors 4-II (never seized the title) a RPG/hack'n'slash? In short, my first warriors for my part... JY have play on my PS Vita, and I said to myself, on PC, its would be better I think... Well, Yes! Prettier, and the characters finally have a skin not over-light! So to make it simple, it is a game that takes over the great frame of feudal war of Japan. Have met the great generals of the time that have incarnate, and have part in the battle, in berserk mode (as in the manga in fact) wholesale, have chosen 2 generals and have share to sinter against 1000 + of soldier (and some generals and boss) but how is it done you It? one against a thousand, but it's never seen! We must mention that our characters are not "humans" like the others in addition to the charismatic carrement (they have for the most part a very good Chara design) they are also not bad in fact. Have access to several type of blow, the blow for the standard mob, stuffed to the hundred please. The General special strikes (the standard shot being automatically block, except combo), and the special shock, or have double the speed, deploles a shield, or picks up money! and also, the guard, a jump etc... Once a certain number of people put k. o (as in Pokemon, even if the rattata level 2 takes a hydrocannon of a Blastoise level 80 + it does not die, it is k. o) have unlocked two type of super power in relation to the two super gauge (and or have a mini scenes or have can admire these more ready perso), the one or the shot is instantyear, and staged with full effect from everywhere, and the others or have can beat a little by checking that his gauge falls not dry, and deployer the final before the end of the gauge , and staged with full effect from everywhere ². Shots that in addition to juggle wide, drop items XP or money, see scrolls or horse (his tomb of pockets). And finally little skill to activate, a reload interval. (more XP, Thone, bonus life, Regen etc.) And to beat all this world have a map has multiple lens, or they need to either secure a point, or General, or go Tapper such generals... objective that can be bonuses as well as essential to the advancement of our army! And who if have not paid attention, can end up on a good big "game-over". of the one bar at the top right that represents the advance of our strength (we in blue, the enemies in red) and or, the more the area is red the more difficult it will be, and vice versa. The so-called map is often vast, and rather nice to explore. With different decorations, in the atmosphere I aponaise of the time. Once this is done, the eternal scoreboard, goal etc... Have won levels (50 per perso) and items/weapons/mounts. weapons and mounts that can level-up via the store by merging our items/animals with power/form in common (the animals its equivalent has reproduction?). Items/animals that may have from 1 to 5 star, the more the star is elever, the higher the level/power will be strong. And all this, in order to slaughter even more joyously our boyfriends the soldiers (note that each character has are preferred weapon, suddenly, have dropp than that of the chosen generals) and finally, have recovered scrolls of competence (our perso have trees of skills each) that can be used in order to unlock skills, and resistance/fog etc. Scrolls that can also buy "a little" in stores with the money obtained during the battles. Here's to the gameplay. A note the Dungeon of the proofs, and the endless stairs (finally the endless Tower, but as there are stairs...). There is also the possibility of creating are character (20 in total), and equiper, dress it as they want. And well heard, bonuses, such as General Gallery, scenes to review etc... (all in English of course) The game itself is pretty, beautiful light effects, menus like map are nice, and the perso are finely desssine, the lambda enemies are "average" but at the same time when the PC displays 500 on the screen, can not afford to have a top quality , aliasing a note during the in-game scene, but the same, these a Muso, so... Will pass this detail... The personal number of 54 if I'm not mistaken are all nice, and have necessarily our favorite in the lot. The music is nice, but apart from some one, I have not sounded a gripping melody... Maybe it's me too... In short, a game that I like very much, and that I recomande as good defouloir, and also to play with the likes of =) because it is good for her that have liked the Muso not? personal ^^
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