ScorpoLoco

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About

Wow this was a crazy coupla days making this, overall I think it turned out kinda sick though. You can tell sound was the least prioritized lmao.

The main idea behind this was to create a sick movement system and player controller that would allow for some cool acrobatic combat, and I think we somehow kinda did it.

Couldn't have done it without my guy Richord, for models/animation/sound.

Tips: 

See controls below.

You can wall-run up the curved surfaces and run along the walls for cool move opportunities.

If you impact a wall head on with enough force you can do a wall-plant, then you can aim the jump direction with the camera and jump off the wall for a massive speed boost.

You can sort of combo the light and heavy attacks but there's only a few moves, not enough time huh.

Special attack charge level 2-3 will knock the boss up, if you're good you can use this to juggle it for extra damage.

You get an attack bonus based on speed, so building up speed before attacking is good.

If you charge up the special attack while sprinting, you'll get a big speed boost instead of a time slowdown.

The projectiles are reflectable.

Rolling doesn't really do anything.

Controls:

Move - WASD

Look - Mouse

Sprint - Shift/Mouse back button

Jump -  Space

Dash - Tap Sprint

Roll - R

Light Attack - LMB

Heavy Attack - RMB

Special Attack - F

Lock On - Middle Click

Controller Bindings

Move - L Stick

Look - R Stick

Sprint - Right Trigger

Jump - A

Dash - Tap Sprint or B button

Roll - RB

Light Attack - X

Heavy Attack - Y

Special Attack - L2

Lock On - R stick in

All the geometry/animation/controllers /sound were made in the two days.

Some use of external shaders/IK tools/grass etc.

Platforms
Genre
Release date
Developer
Bolt
Age rating
Not rated

System requirements for PC

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ScorpoLoco screenshot, image №2785015 - RAWG
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Last Modified: Apr 12, 2021

Where to buy

itch.io