ScorpoLoco
About
Wow this was a crazy coupla days making this, overall I think it turned out kinda sick though. You can tell sound was the least prioritized lmao.
The main idea behind this was to create a sick movement system and player controller that would allow for some cool acrobatic combat, and I think we somehow kinda did it.
Couldn't have done it without my guy Richord, for models/animation/sound.
Tips:
See controls below.
You can wall-run up the curved surfaces and run along the walls for cool move opportunities.
If you impact a wall head on with enough force you can do a wall-plant, then you can aim the jump direction with the camera and jump off the wall for a massive speed boost.
You can sort of combo the light and heavy attacks but there's only a few moves, not enough time huh.
Special attack charge level 2-3 will knock the boss up, if you're good you can use this to juggle it for extra damage.
You get an attack bonus based on speed, so building up speed before attacking is good.
If you charge up the special attack while sprinting, you'll get a big speed boost instead of a time slowdown.
The projectiles are reflectable.
Rolling doesn't really do anything.
Controls:
Move - WASD
Look - Mouse
Sprint - Shift/Mouse back button
Jump - Space
Dash - Tap Sprint
Roll - R
Light Attack - LMB
Heavy Attack - RMB
Special Attack - F
Lock On - Middle Click
Controller Bindings
Move - L Stick
Look - R Stick
Sprint - Right Trigger
Jump - A
Dash - Tap Sprint or B button
Roll - RB
Light Attack - X
Heavy Attack - Y
Special Attack - L2
Lock On - R stick in
All the geometry/animation/controllers /sound were made in the two days.
Some use of external shaders/IK tools/grass etc.