PlayStation 2 classic that never made it out of the Sony game system. An eerie and surreal tale about sacrifice and cruelty that the world contains.
Play as Wander -- young warrior that roams vast and hollow game universe that’s surrounded by sharp cliffs and endless water. He is on the mission to kill 16 gargantuan colossi all scattered around the game world.
Each colossus is a puzzle and can be killed only after solving it. At Wander’s disposal are his sword and bow that helps him climb the beasts. Each one requires the player to come up with a cunning strategy to topple each behemoth. The story is told in a very ascetic way and consists of only two in-game cutscenes. Nevertheless, it helps to build up the atmosphere mystery in the game epos.
Developers are no strangers in the dark, atmospheric games such as this: they also behind critically acclaimed ICO that also had been published on PlayStation 2.
How could you even release the game with the camera and controls so terrible? 20 years ago Nintendo showed how to ride a horse in a game and the devs learned nothing from it. Climbing is a pain in the ass. So it’s not a game of the year, not even close. It acts like a GOTY, but it fails to do even the basics of gaming design.
This is a masterpiece, original, artistic, emotional. On top of that, the battles are incredibly creative and enjoyable. But I can just run around the atmospheric world for hours and see its beauties. (Btw, the horse is sometimes stupid, and its controls are clunky, but, I guess, its every game-horse fault.) It is so beautiful that it totally made me happier for some days, and I would totally like to thank the developers for their great work.
Five Word Review: Climb and destory giant colossi.
Favorite Thing: The colossi look fantastic. The bigger the better!
Least Favorite Thing: Controlling that tank-turning, slow starting and stopping horse can be frustrating.
Date Completed: 2018-02-18
Recommendation: Yes. Just don't expect much of a story.