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Shadows die twice? This is a shameless understatement. Fromsoftware delivered something, the advanced gamer of today, did not even ask for due to lack of imagination. What a marvelous and beautiful world. Combat, so intense and dynamic... just epic. Of course there are a few negative reviews, cause some guys just have forgotten to respect a masterpiece of art. Don't take them too seriously, this game is fantastic. It is hard and unforgiving, but always fair. This is absolutely no game for whales, camper or exploiter. This is a game for those gamers with virtues like patience, endurance and attention. Shadows die so many times... but they won't give up!
It has already been announced and I can confirm it; It's hellishly heavy. But when you've killed the Enemies that have put you down a hundred times that have previously felt, you just feel great-because you know how many times you've tried and failed. You need a reasonable Tactic to kill your Opponents. Graphics are superb and the Sound atmospheric. Nothing to suspend. I'd rather play it with the Keyboard, but it's designed for Controllers. Have not played many Hours yet, but I already know one thing: Playing This Game to the End will be a big Challenge and Will cost an enormous amount of Nerves and patience. I look forward to!
Very good and heavy Game with great Story, absolute Recommendation. -Important, whoever expects a Dark Souls 4 with Sekiro May be disappointed. Sekiro has many parallel, but the Combat System is fundamentally different-The Sword Fights and Animations are epic-character cannot be designed, but The Game tells a great Story and has excellent world building-The Entry Difficulty is high as there are few Ways to make the Gaming Experience easier. For my Taste, the Sense of achievement was all the greater when I managed a Heavy Section-It took me for a run with a long end And all Areas about 50 Hours-there is no Interaction with other Players, which I found very pleasant-I Played the Game with Controllers and found the Controls to be very fluid and intuitive
Before I start, I have to say, I didn't have too much expectation for Sekiro, even if I'm a Souls Fan and was already hyped through first Trailers and teasers. Nevertheless, this Game has completely exceeded my Expectations and has successfully taken over the # 1 number 1 Of my Game list, in the Storm! Without having to think About it for a long time, Sekiro is a clear 10/10 for me, although not everything was perfect! Story 8.5/10 Music 6/10 Bossfights 9.5/10 Character Design 9/10 Game Mechanics 9.5/10 Atmosphere 9/10 Secrets 9/10 Mobility 10/10 Ways 9/10 Difficulty 9/10 Game Time 9/10 All these are just small Clues in my own Opinion and make for me in the Total Picture my Decision for Sekiro's 10/10 This Game was completely captivating for me and kept myself at my first Runtrough at almost 70std playing time because I wanted to enjoy it in every size. Stunning Boss Fights, great Atmosphere and especially new Ideas and a great Combat System! I Can only recommend! :)
Is hard to give a review to Sekiro because it has a lot of background behind and is difficult to not think about Souls or Bloodborne, but in the end, as bloodborne did in its own way, Sekiro is its own thing and is really good. Everything feels familiar but it plays and tells its story very different than its cousins, the combat is great and makes you feel like the previous games lack in that department but for me the story and its characters never grew to the heights of other FromSoftware games, although I was very reluctant to feel sympathy for its main protagonist, in the end I was happy to be at his side. The game gives you different difficulty settings in a very cryptic way as always, I played the harder mode and there's also a stealth mode which is the "easier" but slower mode, once you understand that you will prefer to dash through enemies and go berserk, because the stealth mode is kind of awkward and tedious. As far as the presentation, the graphics are good but not great, and aside from a few ones which are beautiful the boss fights aren't as remarkable as they could be, the music didn't work that good for me because maybe I'm very ignorant of Japanese music but I really couldn't tell apart that a lot of tunes, which is a shame because the main composers of the previous games are here. Even though is not that remarkable as the other FromSoftware games, is very good and better than a lot of other AAA games from another companies, I strongly recommend that if you're a FromSoftware fan check it out, and also if you are up to some challenge, is hard but not impossible and even you're almost alone in this game never forget to praise the sun.
«Just one more turn»
«Can’t stop playing»
«Constantly dying and enjoy it»
«Beaten more than once»
Review in English below ↓ ---------------------------------------------------------------------------------------- Sekiro, no es un souslborne. Eso es lo primero que tienes que saber y meterte en la cabeza. Esto es otra historia, otro genero incluso. Aquí no hay personalización, tampoco distintos tipos de armas ni niveles, esto no es un RPG es un juego de Acción. Partiendo de ahí, lo que si que tiene es dificultad y jefes a cascoporro. El juego esta muy bien balanceado, esta diseñado para que no puedas romperlo como si puedes hacer en los Soulsborne y pasarte los jefes sin problemas. Aquí tienes que aprender a jugar, no hay rodeos ni "trucos", pero si que puedes facilitarte los combates con la prótesis de tu brazo, la cual puedes mejorar con dinero y algunos ingredientes. Los enemigos y especialmente los jefes suelen tener una debilidad a alguna de estas prótesis que vas consiguiendo a lo largo del juego. La otra rama en la que puedes definir tu "build" son las habilidades (activas y pasivas) y que compras con puntos de habilidad, obtenibles combatiendo o mediante algún mini-jefe. La mejor parte de Sekiro, es su movilidad y verticalidad. En comparación con el movimiento tosco y poco pulido de Darks Souls 1 y 2. Sekiro es un juego que basa todo en su movimiento rápido, ágil y preciso. Precisos son también sus combates, ya que esta basado en su gran mayoría en el "parry". El objetivo del combate es romperle la postura al enemigo para hacerle un critico e infligirle mucho daño, mientras te defiendes de sus ataques esquivándolos o realizándoles un parry. Pero eso no es todo por que el jugador también tiene que evitar que le rompan la guardia, ya que si esto ocurre, no te puedes realizar ningún movimiento durante unos segundos. El apartado gráfico cumple, es bonito pero no es ninguna maravilla técnica. Lo que si cabe destacar es que esta muy bien optimizado y funciona sin problemas (al menos en mi caso). Y poco mas se puede decir sin entrar en spoilers. PD: El tañido de las espadas mola muchísimo. Galeria de Imagenes (Spoilers): https://imgbox.com/g/nh0QdF0f6P ---------------------------------------------------------------------------------------- It's not a souslborne. That's the first thing you need to know and get into your head. This is another story, another genre even. There isn't personalization, nor different types of weapons or levels, this is not an RPG is an Action game. Starting from there, what has is its difficulty and a lot bosses. The game is very well balanced, is designed so you can not break, like you can do in the Soulsborne and pass the bosses without problems. Here you have to learn, there aren't "tricks ", but you can make it easy usingthe prosthesis of your arm, which you can upgrade with money and some ingredients. The enemies and especially the bosses usually have a weakness to any of these prostheses that you can get along the game. The other branch in which you can define your build are the habilities (active and passive) that you can buy it with skill points, obtainable by fighting or defeating some mini-boss. The best part of Sekiro is its mobility and verticality. Compared to the clumsy and unpolished movement of Darks Souls 1 and 2. Sekiro is a game that bases everything on its fast, agile and precise movement. Accurate are it's combats too, because it is based on the vast majority in the parry. The objective of the fight is to break the position of the enemy to make him a critic and inflict a lot of damage, while you are defending of their attacks avoid it or with a parry. But that's not all because the player has to avoid having his guard broken, because if this happens, you can not make any movement for a few seconds. The graphic part complies, it is beautiful but it is no technical accomplishment. What is noteworthy is that it is very well optimized and works without problems (at least in my case). And little else can be said without entering spoilers. PD: The sound of the swords is very cool. Photo Gallery (Spoilers): https://imgbox.com/g/nh0QdF0f6P
«Can’t stop playing»
«Constantly dying and enjoy it»