Average Playtime: 5 hours

Shining Resonance Refrain

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About

Play as Yuma Ilvern and stop the Empire from exploiting the power of the ancient dragons, including the soul of the Shining Dragon within you. With the help of your friends, realize your destiny, save Astoria, and unleash the strength you’ve always had locked away.
In the original game, previously released only in Japan, Imperial Princess Excella was an unplayable character, but in the new “Refrain Mode” in Shining Resonance Refrain, both she and Dragonslayer Jinas can be added as party members for a new experience – just be sure to save this for your second playthrough to avoid any spoilers! As an added bonus, all of the extra cosmetic items and side quests are included in this remaster.
Dragons were long thought to be extinct, and because Yuma holds the ability to transform into the Shining Dragon, he was taken as a captive of the Empire. With the help of the Dragoneers, Sonia, princess of Astoria, pleads with Yuma to aid them in their fight to save their land from the Empire’s dominion. Typically timid, will Yuma find the courage to realize the strength he has within him?

System requirements for PC

Minimum:
  • OS: Microsoft Windows 7 / 8 (8.1) / 10
  • Processor: Intel Core i3 (2.9 GHz) or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: Video card with 1 GB VRAM (Nvidia GeForce 460 or AMD Radeon 5670)
  • DirectX: Version 11
Recommended:
  • OS: Microsoft Windows 7 / 8 (8.1) / 10
  • Processor: Intel Core i5 (3.4 GHz) or AMD equivalent
  • Memory: 8 GB RAM
  • Graphics: Video card with 2 GB RAM (Nvidia GeForce 660 Ti or AMD Radeon R9 270)
  • DirectX: Version 11

System requirements for PlayStation 4

System requirements for Xbox One

System requirements for Nintendo Switch

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Last Modified: May 13, 2023

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Shining Resonance: Refrain - REVIEW (Nintendo Switch)
Jul 9, 2018
GameXplain
Shining Resonance Refrain - Announce Trailer | PS4
Feb 21, 2018
PlayStation
Shining Resonance Refrain Launch Trailer - Nintendo Switch
Jul 10, 2018
Nintendo
Shining Resonance Refrain Spoiler-Free Review (Switch & PS4 Pro) - More Waifus, Less Fan Service
Jul 9, 2018
Jay RPG
Shining Resonance | Gameplay Demo: Gungnir (JP)
Nov 29, 2014
Filial dos G...
Shining Resonance Refrain Story Trailer - Nintendo Switch
Jun 20, 2018
Nintendo
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36,894 items
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Requiem for the Enemy
Defeated powerful foes throughout Alfheim.
0.77%
Countin' on Ya
Viewed Agnum's ending.
0.77%
Battle to Help Others
Viewed Lestin's ending.
0.77%
Center Stage
Performed a B.A.N.D. session with each character as the Center.
1.54%
Pampering
Viewed Rinna's ending.
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63 items

Shining Resonance Refrain reviews and comments

Translated by
Microsoft from Deutsch
First of all, I have to say that the Game would not have interested anyone if it did not come from Sega. You could have stamped it as another JRPG at NIS Level, which is not a bad thing, But now we have the Salad and the Game gets a very good PR. And I Think it is quite right To do so. The Story is epic and extensive, of course there is no saving in Clichés and Drama. This is also a Major Reason why I draw the Comparison to NIS. Whoever expects by the big Announcement a Game that moves on the Final Fantasy or Persona Level will make a long Face. You can clearly note that the Series hasn't come out of Japan for 20 Years and I would promote it more as a "special Interest." Typical JRPG Standard with slight Tendencies upwards in terms of ideas I would say. The World has a History of People, Elves and Dragons! Hello!!! kite! With that you get me easily and as the Critters are installed is just horny. The Characters are Clichéd But all different. Of course, all Standards will be served again. We have the Main Hero, who is naturally rather tearful at the beginning, but Developed further in the Game (luckily, I didn't like Yuma in the first Few Hours of the game). What Burden he has to bear I don't want to write For Spoilers reasons. Only so much, he probably has the hottest Special Attack since Final Fantasy VIIs Omni Slash. (If you don't know what it is, please leave the Site immediately). Draaaacheeeeen! We have the Daredevil and Sayings Victim who is still Afraid of Ghosts ... Delightfully, The Scribes of the Schwarzenegger One Liner would be proud. The Wall Blossom that almost Star Trek Data Moderately tries to learn "normal" Behavior ... Just great. Even the Story relevant Townspeople got a Backstory missed. The Combat System runs in real Time. You have Skills that can be done by holding the L-button and the corresponding Button (varies, of course, by System). It resembles the Combat System of the current Tales Of ... Play a lot. There is a Group Skill, the so-called B.A.N.D. system, which the team members buff after Filling an Action Bar. There are Melees and Long-distance Fighters, in Principle familiar food and Everything your Heart desires. There are, of course, the Main Quest, Optional Dungeons, Sidequests and Character Events (also Dating Sim Elements). You can go crafting or just grinning (excessive Levels up). The inactive Characters don't level with them, that is, you have to take care that you regularly exchange the Party members, I personally think good, so no one on the Substitutes bench acidifies and you see the full Range of each Party Member. The only thing that bothers a bit is that there is no real Quick trip, you can quickly return to the Capital with HIlfe from Items, but not to the individual Storyplaces, even if you have already visited them. I personally fuse This but loosely, as the Card now does not have the Dimensions of a Skyrim or Final Fantasy. Cutscenes run completely in Game Graphics, Sequences are never available in the Sense. You can also see clearly that this is a crazy Playstation 3 Game from 2014, but it is not ugly For God's sake. From me, the Game gets a very clear Buy recommendation.
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