SMART

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As your newly opened eyes get accustomed to their surroundings, you discern shapes standing in the shadows. Shards, clutters, colors… You only have two weapons to face this world you’ve been thrown into: Hands to interact with what’s around you, and a meter that raises each time you do. Discover enough and your intelligence will allow you to decode more information. In this quest for knowledge, will you be able to get to the bottom of things and uncover the meaning behind your existence?

Controls: WASD = Move | Left click = Interact | E = Exit Text Boxes | ESC = Pause 

This game was made as part of the Creative Jam Game Jam by a team of 4 artists and 1 programmer in 46 hours. All of the visual assets were created by hand, including UI, 2D art, 3D models. The theme was "Future" and the technical challenge was "Intelligent Robot". The theme is told by its post apocalyptic setting and criptic narrative. The technical challenge is portrayed by the player's progression through the game, getting more intelligent as the discover elements in the world.

SMART was created by Timothe Lafond (Programmer & Game Designer), Wanda Venegas Anya (Level & 3D Artist), Xavier Lavoie (UI Artist & Sound Desgner), Rei Ito Savard (2D & Concept Artist) & Jihad Jbaida (Narrative Designer 2D Artist) (A.K.A Team SubStorm).

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Timothon
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Not rated

System requirements for PC

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Last Modified: Sep 19, 2022

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itch.io