Snooze (MandelCanter)
About
Initial Development during the Art Center Game Jam 2022, Theme: Through the Darkness
How to play: Use WASD to move the player, interactables are used by pressing E.
Summary: Help Lucy overcome trauma in her sleep while she's trapped in a doll version of herself. Her reoccurring dream is a chance for you to help her confront the trauma that burdens her. Reach her sleeping body to wake Lucy up.
Snooze is a 2D puzzle platformer about getting over the trauma of a loved one passing away. With the theme of Through the Darkness, we were given a chance as a team to explore what this experience would be and how one might deal with a trauma such as this one. For us, we wanted to reach a therapeutic resolve of letting go through the grieving process.
Team Members:
Sammy Gerolaga- Game Design/ Programming
Simon Smith - Game Design Lead Game Design Programmer
Avery Taylor - Game Design /Programming
Kotta Katsuda - Artist
Victor Imo - Artist
Franklin Wu - Game Design / Level Design
Mandel Canter - Game Design / Sound Effects & Composition/ Programming
Clark Qian - Game Design