Average Playtime: 8 hours

Sorcery! Part 4

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About

An open-world narrative adventure into a cursed Citadel of monsters, traps and magic. Fight weird creatures, cast powerful spells that shape the story, cheat death, and explore everywhere. Begin your journey here, or conclude your adventure from Part 3.

+ Explore freely - go where you want through a hand-drawn, 3D world, creating your own unique story
+ Totally dynamic storytelling - the story adapts itself around everything you do
+ Thousands of choices - all are remembered, from the big to the small, and all will shape your adventure
+ Disguise yourself - adopt different disguises as you infiltrate the Citadel. Characters react differently depending on how you are dressed
+ Uncover the secrets of magic - secret spells to discover, and new forms of magic to master
+ Multiple endings, and hundreds of secrets - the game is stuffed with secrets and hidden content. Can you enter the vaults? Will you find the grave of the invisible girl?
+ Cheat, swindle, deceive, or play with honour - how will you win the trust of the citizens of Mampang? Remember, every choice matters...
+ New enemies, including mutants, guards, merchants and the undead - each with their own strengths and weaknesses
+ Adapted from the best-selling gamebook series by legendary game designer Steve Jackson
+ Swindlestones is back! The game of bluff and deceit is back, with the toughest opponents yet - the Gambling Monks of Effe
+ Seven Gods, all with different quirks and powers
+ Start your adventure here, or load your character and all your choices from Part 3
+ New music from "80 Days" composer Laurence Chapman
+ New 3D hand-drawn maps to explore by Mike Schley

PRAISE FOR PART 3

"This is spectacular, a brave and fascinating evolution of what can only just be described as “interactive fiction” at this point. A bold step away from the confines of the source material, and a coherent and completely novel experience." - Rock Paper Shotgun

"Sorcery! 3 is unlike anything you’ve ever played. Its mix of puzzle-solving, combat, and choose-your-own-adventure stylings have created a unique form of entertainment that I cannot wait to get back into" - Pocket Tactics, 5/5

"[One] of 2015’s best iPhone games", TIME magazine

"This dragon-centric chapter of Sorcery! 3 does a fantastic job of keeping things dynamic and interesting, and better yet, its new puzzle-like aspect gives it the kind of magical, surprise-filled, combat-related fun fantasy fans live for." - Examiner, 5/5

THE STORY

The Crown of Kings has been stolen by the Archmage, and he intends to use it to decimate the Old World. You have been sent, alone, to break into the Citadel of Mampang and get it back. Armed with only a sword, a book of spells, and your wits, you must make your way through the mountains, into the Fortress, through the city within and finally locate the Archmage himself. If you are discovered, it will mean certain death - but sometimes even death can be overcome...

From the creators of TIME's Game of the Year 2014, "80 Days", comes the final instalment in the acclaimed Steve Jackson's Sorcery! series. An interactive story told through thousands of choices, all of which are remembered, where no two adventures are the same. Part 4 can be played on its own as a complete stand-alone adventure, or players can load their games from Part 3 to continue the narrative where they left off.

Adapted and expanded from the million-selling gamebook series by legendary game designer Steve Jackson, co-founder of Lionhead Studios (with Peter Molyneux) and co-creator of Fighting Fantasy and Games Workshop (with Ian Livingstone).

Using inkle's unique inklewriter technology, the story is written in real-time, built around your choices and actions.

Praise for the Sorcery! series:
* "I love this app... better than any gamebook ever was in your head when you were a kid" - 5/5, Interactive Fiction of the Year, Pocket Tactics
* Top 20 Mobile Game of 2013, Touch Arcade
* Top 25 Mobile Game of 2013 Gamezebo
* Gold Award, Pocket Gamer
* "Some of 2013's best interactive storytelling" - IGN
* "inkle's adaptation of Sorcery! takes the genre to a whole new level" - Kotaku
Platforms
Release date
Developer
inkle
,
inkle Ltd
Publisher
inkle Ltd
Age rating
Not rated
Website
http://www.inklestudios.com/sorcery

System requirements for macOS

Minimum:
  • Processor: 1.4 GHz
  • Memory: 1 GB RAM
  • Storage: 400 MB available space
Recommended:
  • OS: OS X 10.11
  • Processor: 2 GHz+
  • Memory: 4 GB RAM
  • Storage: 400 MB available space

System requirements for iOS

iPhone 4, iPad 2 Wifi, iPad 2 3G, iPhone 4S, iPad Third Gen, iPad Third Gen 4G, iPhone 5, iPod Touch Fifth Gen, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, Watch 4, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen

System requirements for PC

Minimum:
  • OS: Windows Vista
  • Processor: 1.4 GHz
  • Memory: 1 GB RAM
  • Graphics: Requires OpenGL 2.1
  • DirectX: Version 9.0
  • Storage: 500 MB available space
Recommended:
  • OS: OS X 10.11
  • Processor: 1.4 GHz
  • Memory: 1 GB RAM
  • DirectX: Version 10
  • Storage: 500 MB available space

System requirements for Android

2.3 and up
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Last Modified: Aug 28, 2019

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Sorcery! Part 4 reviews and comments

Translated by
Microsoft from Russian
Oh. This Game I dedicate my 100th review. I do not know, in my opinion this is the greatest plank and I find it difficult to imagine a more perfect game. The First part was good. It's a Warm-up. The Second part was a successful chic. The Third-took the unthinkable standard of delight and complexity. It's just an ideal. Did not know what will be in the fourth part, probably thought that they-razrabi (STEVE JACKSON) surrender. But they struck the heavens. It's not a leap above the head. It's a six-fold flip above Kailas or I don't know what the tops are. It is IDEAL. Previous reviews on the 3 part https://steamcommunity.com/profiles/76561198039971270/recommended/445040/and the compilation of the 1st and 2nd-http://steamcommunity.com/profiles/76561198039971270/recommended/411000/Know, because I at the beginning of zero played in this without Internets-in Fight Books. And This is a great time, friends, yard, you know. So am i. Say. That Sorcery is the best fight book or game I've ever played before. DO YOU EVEN UNDERSTAND WHAT THIS MEANS? Sorri, for the caps-but I can not hold back the emotion. Digital picture-visual drawing on the virtual screen is better than the best paper treasure in the face of the fight book or the push of the 00-S. The First game took me 4 hours. Just sat down-ran and passed. No interruption. And I don't like to sit in games for more than 4 hours. I think it's a waste of time. And not for one game 4 hours-and a few during the 4-th. The Second Part I passed for 12 hours. And It was three days in a row for four hours. The Third Part I played a long time and a little bit and it brought me a lot of fun and good and high. I took 16 hours. The Fourth Part I passed two days in a row. And It took me exactly as well-16 hours. I think the comments are superfluous. And let all social rules-go-on X * r. This is one of the best experiences, as well as the most valuable-which I have received over the last few years. Along with teaching lectures and self-development. The Game of course, I believe, should be formed according to the laws of the player's personality. If The game is formed with the individual personality of the player correctly and complies with the rules that live personality, thinking, consciousness of the player-then, then, then the game will like the given individual and is considered good. Therefore, all the discussion on this subject, game magazines and criticism of the public-do not stand and the eggs are left. No One said that some game is bad and there are standards of any quality. Someone is playing Animishchnuj, someone in the shooter, someone in the Dammaku, someone in the collection of speed, someone in the RPG Maker (literally genre). The Most important element here is to build the main character on the player's personality and the main game world by the player's personality. Witcher 3 and Sonic 2 among themselves are absolutely equal between them there is no level of difference-"better-worse"-and there are no differences in the gameplay too-they are impersonal. You need to Look at the players, because the players give them importance and quality and share differences. Any game is for anyone. Someone Chooses what corresponds to his life preferences. Real physical life. The Witcher 3 cannot be compared with the Sonnik and with Gulman and with Skyrim and with Gothic and Dom. It is possible to Compare consciousness of mentality of people-not games. No Bad games. Bad people, too. There are simple and complex people. And the difference of individuality of sight. Sorcery-This is a game that perfectly lay under my Imagination. P/S/Do you Agree to live together forever, in freedom, in high and joy? -Yes, Padre. -100 of 100 Forever and ever. Now you are a loyal Sorcery fanatic and a game. I Bless you in the name of Jesus Christ. Amen.
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