Space Run Galaxy
About
Set 20 years after the original game, Captain Buck Mann has now set up his very own intergalactic courier service. You’re a member of Mann’s team of space runners, racing to deliver precious goods from planet to planet! Reinforce your modular ships with armaments including laser turrets, missile launchers and energy shields, while leaving enough room for your cargo. Fly fast – the quicker you arrive at your destination, the better the rewards!
Venture into the depths of space spanning an entire galaxy, with 4 solar systems and over 50 zones to visit across 100+ runs. Space Run Galaxy offers limitless gameplay, while fresh new features expand the original experience:
Venture into the depths of space spanning an entire galaxy, with 4 solar systems and over 50 zones to visit across 100+ runs. Space Run Galaxy offers limitless gameplay, while fresh new features expand the original experience:
- User-created contracts – Take on contracts from other players for better rewards and unlimited replayability.
- Intergalactic player market – Trade hard-earned goods with your fellow space runners to sell off extra supplies, or snap up a tidy bargain.
- New corporations offer riskier jobs – Carry the extra fragile cargo of XenoPrime, or risk transporting The Force’s highly dangerous weapon prototypes (which may even endanger your own ship!)
- Fresh dangers await – Face off against brand new boss-type enemies, such as deadly pirate ships and huge space monsters…
- Deep customization – Customize the shape and size of any ships you acquire during your adventure. There’s no restriction for what ship you use in each mission, letting you get creative with every run!
System requirements for PC
Minimum:
- OS: Windows Vista, 7, 8.1, 10
- Processor: AMD/Intel Dual core 2.4 GHz
- Memory: 3 GB RAM
- Graphics: 1 GB, OpenGL 3.3 Compatible NVIDIA Geforce 9800 GT/AMD Radeon HD 3870/Intel Iris 5100
- Storage: 3 GB available space
Space Run Galaxy reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
At Space Run Galaxy, you're supposed to prove yourself as an intergalactic Delivery Hero, pulling All sorts of stuff from one Celestial Body to another. In the extensive Planetary systems, one can accept Orders from more or less shady shapes and then load the Delivery onto your Spaceship. The own Spacecraft, which is more reminiscent of a flying Platform, consists of several Hexfields on which one places the Cargo and later in the Course of the Transport Mission various (automatically firing) Guns, Propulsion Units as well as Support Elements Can build. So When I take an Order from the genetic engineering and Banana-savvy monkey, I select the Flight Route, place the Cargo on Board and start the Transport. This is the only point where the actual Game, reminiscent of a Tower Defense, begins.
My spaceship platform then flies from left to right through a linear Jrittactor corridor and can be attacked from almost all Sides on this Route. Unless Pirates, Parasites, other Spaceships or even Space monsters attack, danger from asteroid rockfall looms. Before these Threats become acute, a circular Alert with Countdown is displayed so that you can adjust your Defenses accordingly. The Connecting Routes between the Planets are each the Levels to complete with the Transport Platform. The Connecting Routes between the Planets are each the Levels to complete with the Transport Platform.
For example, if a Pirate Squadron Attacks from the top left, it is a good Idea to add laser or Plasma Weapons or Rocket positions there, with Range and Firing Angles usually rigid. With some Guns, however, you can manually adjust the Firing Field by Rotating the Orientation of the cannon, provided that the Construction and sometimes controls allow it, but this is often a bit cumbersome In the Heat of The Battle.
Each Component takes Space away and costs the "Six-mind-butters" resource, which is slowly generated on flight or waves as a Reward for Shots from Opponents. In the Course of the Mission, you always place new Towers, guns, Buff generators, Shields, Repair Systems and Drive Units until the Target Is reached. And since it's all about Speed in Delivery, you're not allowed to fall below a certain Time limit, but you get an Experience Point Bonus if you make it faster. This means, above all, it is necessary to consider at the Beginning whether it makes sense to build more Engines or to secure the Basic Defense First. The Engines still have a Side effect, because they produce Energy for Special Attacks of the Towers. For example, a normal Laser gun can manually fire a highly charged Beam at a Target (with Cooldown).