Spred64 - C64 Sprite Editor
About
Commodore C64 - Sprite editor, compositor and animator!
For the price of a coffee you can get this amazing new sprite editor. Created for my very own production workflow, this tool will save you hours of trying to guess at sprites that are joined at the hip!
See the full video for full tutorial and instructions:
Composite up to 25 sprites with 5 layers each over 20 frames of animation from a bank of 64 C64 Sprites. Export the byte data to use in your very own projects.!
Still to do:
- Binary export
- ascii export
- importing
- larger bank
- more frames
Keys:
Numpad to shift pixels (4,8,6,2) of currently selected sprite
Arrow keys to change Layer / Animation frame
Pg Up/Pg Dn (+Alt to decrease) to increase start / End frames
Enter to change animation speeds (0, 0.1 , 0.2 , 0.25, 0.5)
Ctrl+Arrow keys to change sprite position offset on the compositor area (bottom right grid). Hover cursor over the sprite you want to modify, it is also layer sensitive.
X - Flip sprite horizontally
Ctrl+Backspace to clear sprite data
F6 to reset
Ctrl+L to load
Ctrl+S to Save
Ctrl+C to copy a sprite
Ctrl+V to paste a sprite
This software is paid only as it was created in my own time and the funds will encourage me to continue its development. Thanks.
Raised so far $17.50 from 6 copies sold. Thank you! =)
Changelist:
v0.9:
- Added icon
- Included the main icon as an example sprite file
- Fixed cancel loading crash
- Fixed memory issue with last sprite
- Fixed texture mem refreshing if minimised
- Fixed loading stall issue
- Window can be minimised by clicking on the icon in the taskbar.
- Added layer numbering per sprite in the compositor
- Added TAB keypress to toggle extra UI (compositor blank tiles and layer numbering).