Stab Aisles
About
Stab Aisles is a school project I've been pursuing since the start of the year-ish and I've decided to put it up to the public's eye for critique and feedback whether it be things that are good, bad or some stuff that could be good to add, tweak etc. Feel free to leave any comments!
The game was mostly focused around the effectiveness of game mechanics which was ensuring it ran well with considerable optimizations but as a result left a few quirks in the graphics or odd UI. It also lacks polished gameplay balances so some things such as enemy difficulty may be out of place while others such as loot rewards could in theory reward you with terrible stuff in exchange for a harder task. Just some stuff to note while playing
Features:
- Fully procedural dungeon cave ruin like levels and starting world
- Dungeon features such as shrines and traps
- Built in Tetris-like minigame
- Advanced 'Track and Capture' enemy AI
- Retro/fat pixel aesthetic look
- Raycast lighting with shadows
- Challenging experience