Stay On Board
About
This game features motion sickness without even using VR
A game about boat flying to space due to the weather [insert physics proof here] and the player trying to stay on it, with bad control and collision spicing up the challenge!
Control:
- WASD/arrows to move
- Space or click to jump
- scroll to zoom in/out
- move mouse to move camera
Goal:
- Stay on board even if the boat is going to space (your score is your altitude)
This game was made in 10 days, by me, Tim Krief, for the dragonjam2017. The theme was space and sea, so here's a boat which goes to space. It's my first game in 3D and I am proud of it...
Here is a playlist of Timelapse videos about how the game was made (Subscribe if you like my work):
Here's my website.
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The game was made using the great open source Godot Engine, and uses the MIT licensed, water shader and third person controller made by Khairul Hidayat