Average Playtime: 3 hours

Stealth Bastard Deluxe

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About

Do I have to pay?

Similar at the same time to Metal Gear Solid and Super Meat Boy 2D platformer, is a classic example of the game in the genre of stealth puzzle. Originally the game was released in November 2011 for Windows and was free. Later the game appeared on Steam in the extended Deluxe edition, which included the original game, the soundtrack and the DLC of Teleporter Chambers.

Fast paced stealth

Each level of the game is a streak of obstacles, which requires the player to the accuracy of the pixel while moving forward in the shadow. The game has a dynamic lighting system, so it will not work staying long in one place. Developers have added this system in order to speed up the game process: they do like stealth games, but don’t like their speed.

Key Features

In the singleplayer campaign, there are 80 levels in eight worlds, tons of puzzles and enemies. The player in the arsenal has nothing but a pair of night vision goggles, so you have to rely solely on stealth to make your way through the levels. Clashing with enemies means instant death and start over from the very beginning. The dynamic light system completes the hardcore experience that is this game.

Platforms
Metascore
80
Release date
Developer
Curve Digital
Publisher
Curve Digital
Age rating
Not rated
Parent game
Website
http://www.stealthbastard.com/

System requirements for Linux

  • OS: Ubuntu 12.04 or higher
  • Processor: Dual Core 2.0GHz
  • Memory: 1GB RAM
  • Graphics: OpenGL-capable graphics card with valid driver
  • Hard Drive: 300MB
  • Sound:

System requirements for macOS

  • OS: Mac OS X 10.6 Snow Leopard
  • Processor: Dual Core 2.0GHz
  • Memory: 1GB RAM
  • Graphics: NVIDIA/AMD GPU with 500MB+
  • Hard Drive: 300MB
  • Sound:

System requirements for PC

Minimum:
  • OS:Windows XP SP2 or better, Vista, Win7
  • Processor:Dual Core 2.5Ghz
  • Memory:2 GB RAM
  • Graphics:DirectX 8.0 compatible
  • DirectX®:8.0
  • Hard Drive:250 MB HD space
Recommended:
  • Other Requirements:Broadband Internet connection
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Last Modified: Sep 17, 2019

Where to buy

Steam

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Stealth Bastard - Launch Trailer
Nov 3, 2011
Curve Digital
Let's Look At: Stealth Bastard Deluxe! [PC]
Dec 2, 2012
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Stealth Bastard Deluxe - Launch Trailer
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Stealth Bastard Deluxe reviews and comments

Translated by
Microsoft from French
Excellent puzzle platformer games! I let you enjoy my let's play the Games http://www.dailymotion.com/jesuisshiva. In the line of platform games of type "try and die" to the Super meat boy the saga of stealth come to innovate and bring us a good time of fun and rage. A ptite story in a futuristic universe we find ourselves in the hands of a little man with a rotund with infra red glasses, we append rather quickly that this little gentleman is in fact only a "simple" clone who must pass a succession of test for a purpose well accurate (the end of the 1), we realize that our hero is just a Guinea pig for a large firm that only seeks to exploit its capabilities for its own profit. At the heart of our adventure and punctually an "Observer" will come into contact with us through message displayed on the wall, sometimes encouragement, sometimes taunting, and even advice if you die too often, this type of message is very well thought above all that they are the only and only narrative source of the games and the only clues regarding the history of the games. For Yes there is indeed a scenario even if it is not very pushed it is present, allows a free interpretation of the universe and is made with the 2nd episode of the games. If in the first episode we learn little about this world, the 2nd episode allows to have some answer and there is no question of blindly following the directives, the games turns into a quest for freedom against oppression. A ptite ambiance the atmosphere of the games and the artistic direction are clean and without burrs with a perfect immersion for the player. We are in a world of espionage and hiding, you will find dark scenery, smoke, an excellent light games all led by an immersive soundtrack and even if the latter will not remain in your head as an OST of madness , it deserves to stick perfectly to the atmosphere of the games and make the immersion even deeper. Do you expect to travel through different world and scenery, here you are stuck in a factory company, some might reproach this lack of diversity but it would throw the stone for nothing, this choice is justify by narrative frame and direction Artistic. A well-crafted game layout the scheme of the games is quite simple, at least for the 1st episode, you have a succession of level in the form of room in which you have to find the means to get out. With the 2nd episode we offer more freedoms, with the pairing of a map and the possibility to move between each level, the universe is cut into several sectors, in which you will have to enter halls to advance in history, Here the games adopts a system to the "metroidvania", for example I start in a zone a but I can not dig everything, I have to move forward and find powers in the other areas and do so go back if I wish everything unlocked (much like in a met roid or a Castlevania SoTN). A power system/gadget is put at our disposal to advance in history and to unlock new areas, expect you to do quite a lot of go back. No side quests, here the additional content is summed up in a few hidden bonus levels and a costume collection for your little clone. As for the maneuverability it's just excellent, the Games gets in hand instantly and here no excuses, no personal SOAP, no imworld inertia, if you do not get it is that you suck:D. The games is meant as a plateforming/infiltration/puzzle game, and therefore you are going to make yourself biased by the games more than once in see saying "Ho the FDP of games how I'm supposed to know that", we die and we start again, however the games is not meant as a games for hardcore gamer or for the furious fool of the stick, the difficulty curve is very well dosed and remains parallel to the progression curve of the player, never one feels completely exceeded by the games (except for some really hard boss, but hey these are bosses !). However the Games offers for those who wish a ladder and an internal speed run rating to the games, before starting each level you can see the best time and especially you realize that you are a beautiful dung to have spent more than 10 minutes on a level because you are a Cannonball while the first time is 23 seconds (Yes it smells of life and then!) In short a very appreciable game, with a sad atmosphere, a really great evolution between the two episodes, even if the end of the 1st episode remains for me better than tragic.
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