Average Playtime: 5 hours

Stormworks: Build and Rescue

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BUILD, PLAN, RESCUEStormworks: Build and Rescue is the game where you design and pilot your own sea-rescue service, in a rich and dramatic physics playground.

Take your custom-designed, block based and programmable vehicles into fierce oceanic storms. Plan and execute thrilling rescues in a variety of challenging crisis scenarios. Export and share your meticulously designed vehicles with others.

Design vehicles by placing blocks in a rich editing suite, customise them with paint, and program the behaviour using the powerful logic system. Choose from a wide array of components for designing helicopters, boats, and more.

Take charge of your vehicles in a physics driven sandbox simulation - where your vehicles' performance is a direct result of your design. Use dials and indicator components to display feedback on the vehicles logic system, whilst pushing your designs to the limit in fierce weather.

Take on missions to run your own coastguard service. Design specific vehicles to respond to emergencies and cargo missions across open oceans, island facilities, remote rigs and more.

The day-night cycle and dynamic weather system creates diverse environments - from still sunny mornings, to fierce stormy nights. Strong winds can turn the ocean from gentle ripples to fierce heaving waves, affecting the vehicles using a physics based displacement-buoyancy system.
Sunfire Software
Green Man Gaming Publishing
Age rating
0+ Everyone

System requirements for PC

  • OS: Windows 7 / 8 / 10
  • Processor: Intel i5 4th Generation
  • Memory: 8 GB RAM
  • Graphics: Geforce 650M / Geforce 550
  • Storage: 4 GB available space
  • OS: Windows 7 / 8 / 10
  • Processor: Intel i7 6th Generation
  • Graphics: Geforce 750 / Radeon R7 360
  • Storage: 4 GB available space
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Last Modified: Aug 28, 2019

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Stormworks: Build and Rescue reviews and comments

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Microsoft from Deutsch
Early Access Review I'm surprised how much time you can make of such a Game and a pixel graphic! I've been hooked on the game since the first Few minutes of my Playing time. Sunfire Software really put out a Sensation. In Career Mode, you start on a small Island. Down at the Port you can build your own Boat with different Blocks. What made me very interested were the logic blocks. With them, you can let your Imagination run wild from a simple Light to an Autopilot. Then When you have finished your first small Boat (or taken the starter ship) we start with the first Mission. The Missions generate randomly. In my Opinion, several Missions should be published in the Future, as there are still few and the Missions are often repeated. However, DIes is completely copable just as the Game is in the early access phase. After a few Hours of enthusiasm for the Career mode, I once tested out the Creative Mode-Wow! I'm really excited. After my nearly 15 Hours of Playing in Creative Mode, it still makes me work. And if you're not so good at building, the Workshop really helps. There are complex Ships, Helicopters, Airplanes and countless other Creations that amaze you. You have almost infinitely expulsible Techniques with the logic blocks. It gives me extreme Fun to tinker with the Logics and always try new Things. Apart from the logic blocks, there are also mechanical Blocks, such as various Displays, measuring Devices such as GPS, Sonar and Speed Sensors. The enumerating of all The possibilities of this Game would take too long. The Graphics of the Game are beautiful, even if it's somewhat reminiscent of Minecraft. The Shader is very good, there are a lot of Improvements like FXAA, SSAO and a lot more. This really makes the Graphics an Eye-catcher. What I also like is the Physics of the Game, which really works almost flawlessly. You can move yourself in a flying Plane without any problems without any bugs. This is really commendable, even AAA publishers don't get there. Positive Points in my Opinion:-unlimited Gameplay-unlimited possibilities-beautiful graphics (nevertheless easy to get used to)-beautifully decrated, Randomly generated worlds-Multiplayer (currently very spartan and simple, in need of expansion)-unique, perf Missible physics-you can buy new, Larger Islands-vehicles can Interact with each Other (e.g. Dinghy for a large Ship) Negative points:-small Bugs during missions (E.g. a Person flies 2km away from time to time)-the Game really eats performance (under 8gb RA M unfortunately nothing will be that) Anyone who thinks this is a simple, boring coastguard game is completely wrong. I advise testing the Game absolutely.
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