Average Playtime: 2 hours

Sublevel Zero

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About

Sublevel Zero Redux is a roguelite six-degree-of-freedom shooter set in a universe where reality is falling apart. With your gunship, fight in zero-g through a vast, procedurally generated underground facility to recover the technology you need to escape the many dangers hidden around every corner. Featuring a brand new expansion that adds hours of new content, the action is more intense than ever.


The Redux expansion brings many new features to the game, including a restructured campaign, new enemies, difficulty modes, new starting classes and much more.


Strap on your Oculus Rift or HTC Vive and experience Sublevel Zero in Virtual Reality with an immersive cockpit view and VR-enabled weaponry.


Your gunship is free to fly and rotate in all directions. You can attack from any angle, and so can your enemies. Inspired by classics such as Descent and Forsaken, Sublevel Zero’s retro gravity-defying combat is driven by modern looting and crafting.


No lives. No saves. Fight your way through a different procedurally generated environment every time. Make every shot, every decision count. A wide range of environments stand in your way, from industrial zones to mining caverns. Think on your feet and adapt to each one’s hazards before it’s too late.


Collect a wide range of randomly-generated weapons, upgrades and game-changing items. Craft them together to equip your gunship for your play style. Unlock more items and blueprints as you play and keep those unlocks across playthroughs.
Platforms
Metascore
71
Release date
Developer
Sigtrap Games
,
Sigtrap
Publisher
Sigtrap Games, Sigtrap
Age rating
Not rated
Website
http://sigtrapgames.com

System requirements for Linux

Minimum:
  • OS: Ubuntu 14.04
  • Processor: 2.5 GHz Dual Core Processor
  • Memory: 2 GB RAM
  • Graphics: Shader Model 3 compliant graphics cards (GeForce GT 520/Radeon HD 3850 and above)
  • Storage: 800 MB available space

System requirements for PC

Minimum:
  • OS: Win XP / Win 7 / Win 8 / Win 10
  • Processor: 2.5 GHz Dual Core Processor
  • Memory: 2 GB RAM
  • Graphics: Shader Model 3 compliant graphics cards (GeForce GT 520/Radeon HD 3850 and above)
  • DirectX: Version 9.0c
  • Storage: 800 MB available space
  • Sound Card: DirectX 9.0c compatible.

System requirements for macOS

Minimum:
  • OS: Mac OS X 10.9.0+
  • Processor: 2.5 GHz Dual Core Processor
  • Memory: 4 GB RAM
  • Graphics: Shader Model 3 compliant graphics cards (GeForce GT 520/Radeon HD 3850 and above)
  • Storage: 800 MB available space
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Last Modified: Aug 28, 2019

Where to buy

GOG
Steam

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    Sublevel Zero reviews and comments

    Translated by
    Microsoft from Deutsch
    A week after release: Great gameplay, sweet graphics, atmospheric soundschemes, killer soundtrack. One of the best Indie titles in a while. Not only for Descent-fans. The game feels good right from the start and the developers seem to take feedback seriously. Only things are: You can't turn mouse smoothing/accelleration completely off. No big deal, but personally I'd like to tweak around a little more when it comes to controls. No multiplayer yet. I don't know why. This would be fun in Co-Op and multiplayer. I'm sure this will come sooner or later.
    Translated by
    Microsoft from Deutsch
    What does Sublevel Zero offer you? -Generary Level/Infinite Level-Crafting Possibilities-Exciting Battles-Good Space Ship Feeling-Good Balanced Weapons-Relatively Good AI-Hard Oversaries-Light Entry but Hard to Masters-Loot of Opponents and Chests-Different Unlockable Ships-Perma Death What doesn't it offer? -Varied Textures-Deep History (Which is quite beside the point.)-Those who do not learn from their own Mistakes will be frustworthy here. (Perma Death ala Dark Souls merely completely erased.) Is it worth it? I would say yes, a successful Shooter mix for in between. https://www.youtube.com/watch?v=5MqvJvgd6GE
    Translated by
    Microsoft from Deutsch
    The Game is great, immediately Descent Feeling Comes up. In Terms of Optics I might have wanted a Texture pack or something, partly the Look fits super well but in some cases I also find it a bit more annoying when it gets very pixelated. IF I already deliver a pixelated Crosshairs by default, I will give the Player at least two or three to choose from, that would have been the least of the problems. Maybe Still come or vllt modded there still who gets along. But this is real Metering at a high Level, Gameplay, Crafting etc is really awesome, and you can get used to the Optics or ignore them after 10 Minutes anyway away.
    Translated by
    Microsoft from Deutsch
    Since I really enjoyed playing Descent in The mid-90s, I just had to have this Game. And all in all, that was a very good Purchase! The Combination of the Game principle with the Rogue-like game Mechanics works well and has a subtly "motivating" effect from a subtle Way. The Opponents are quite varied from the third Level at the latest and sometimes really demanding. You shouldn't expect a Story, of course. The Game itself is the Story, and that works brilliantly. Minor Criticisms would be the sometimes somewhat very convulsively on retro trimmed graphics and a felt lack of different Spaces. However, at least the latter is supposed to be made even better by the Update aud "Sublevel Zero Redux" announced for July. All in all, I would recommend the Game to anyone who prioritizes fun over Graphics and can make friends with the permadeath principle.
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