Average Playtime: 1 hour


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Asymmetric Multiplayer Sci-fi Horror Experience

Strongly inspired by "The Thing", "Alien", "Pandorum" and other dark science-fiction references, SurvHive is an asymmetric multiplayer sci-fi horror FPS that includes RPG elements.

Pick your career among: Scientist, Engineer, Cultist or Soldier and try to survive as long as you can... Don't trust anyone because a former friend might have been contaminated when you were not looking...

/!\ IMPORTANT: /!\ If you're interested in SurvHive, you should absolutely join us on Discord: https://discord.gg/6QK8zkv This is where all the players are organizing games on a regular basis. Help us growing a community during the Early Access phase, we're waiting for you!

Key features:
  • Try to find out who the aliens are. Stay away from them.
  • Alien players must contaminate the crew using a stealth, shape-shifted approach, or through fully unleashed agressivity.
  • Alien players can mutate to gain new powers, such as wall/roof climbing.
  • Watch your sanity level. Panting while you're hidden in the dark is rarely a good idea.
  • Meet with everyone in a room to pass a blood test, defend key areas, extinguish fires and more.
  • Accomplish secret objectives, be a traitor.
  • Hack systems.
  • Deploy sentry guns.
  • Conduct scientific research.
  • Engineer items: Cloaking device, Flamethrower, Extinguisher, Assault Rifle, Radio and more.
  • Try to escape. There is only one escape shuttle.
Release date
Rocking Hamster
Rocking Hamster
Age rating
Not rated

System requirements for PC

  • OS: Windows XP
  • Processor: 2.0+ GHz processor
  • Memory: 2 GB RAM
  • Graphics: Shader Model 3.0 support
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 2 GB available space
  • Sound Card: DirectX 9.0c compatible sound card
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Last Modified: Aug 23, 2019

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SurvHive reviews and comments

Translated by
Microsoft from Russian
Product received for free Early Access Review In The cinema, literature or gaming industry, people periodically dig up something too. This was the case in the 1930s, when the great story of John Campbell ' ' Who is coming? ' ' was created, which was inspired by the 1951 and 1982 films much later. And in the games there was a reflection of this. And if the Thing of 2002 on hearing if not at the most average player, at least at the fan of the film, then SurvHive-is a game in very early access, which still does not explain that it remained almost without attention (35 reviews all on the game page on Steam). As you can remember, Something 1982 is a fantastic film with a wonderfully transmitted atmosphere of tension, where it is unknown who of friends-the enemy and what to expect. But This tape also succeeded from the technical side, when the viewer was shown to be an extremely naturalistic, a distraction being, which looks convincing now. Therefore, with the alignment of the guidelines almost that the only developer SurvHive problems should not arise. On The other hand, creating such a first-person game on the Unreal Engine seems to be an extremely difficult and costly task. What, in general, and warns the trailer of the game in moments with a demonstration of animation. What is the most important thing for early access? 1.5 GB load behind, it's time to launch. Choosing a multiplayer game through a separate launcher is not the only thing that is able to surprise you with something. The Logo of the game after the launch looks so disgusting that even in the theme. We are on the server, and to understand what side we play is easy. Externally, the parasite player does not stand out from the rest of the ship's passengers. Beware, no need to take out your mutated appendix to demonstrate the opposite! They'll kill you in a matter of seconds. Even in your guise of abominations (which so far looks too mundane), it is far from being perceived as a ' ' Tankovskaya ' ' form. However, if players do not even come up and move together, the outcome of the game is almost predetermined. If one of them, of course, is not an engineer, armed with turrets and exoskeleton, buy which in the game is still more like an achievement. Yes, there are 4 classes of crew having their own unique perks. How to hold out longer, having time to pump completely? Of Course, eliminate various randomly generated incidents on the ship, such as fire or leakage in the reactor. Players should not sit around, the developer understands this. However, events on the ship could occur more often. In fact, the entire ship-a division into certain locations, find the path to which help optionally enabled signatures over them and the arrow radar. This is not the only thing that can boast of very early (technically) access in terms of interaction with players. Your goal is always marked, and sometimes important hints appear. Does The Thing idea Work already? Yes, with 5-6 players it is already well disclosed, forcing to look at each player as a potential enemy. To get a feel at his every appearance when you're in a room alone. In Addition, there is and already somehow implemented a great idea with the search for someone else through the radio receiver, which heard suspicious sounds when approaching. This adds endurance to the tension, forcing to drive a sunpenny waiting and adds complexity, because to keep both weapons and radio can not. Oh Yes, don't forget to be the first to come to the blood donation room if you're playing as a parasite. With each victim, your power will only grow, which is one unlock mode predator, in which the screen comes in red waves, and against the backdrop of screaming wildness sounds. What should SurvHive do in its further development? First of all, more frequent incidents. Presence of bots. Closed doors with a specific class. Simpler purchase of equipment from the engineer. More cards and the ability to advance on any rank outside the game (perhaps with their buns). And Finally, the animation! The 2016 Game should not have such a meager animation of almost everything. One Thing is for sure. SurvHive-It's something among a lot of similar games, with a unique game concept, which, despite the 2 months of early access already works, and prompts to regret that online is so small. -A Friend is learned in trouble in The reactor FIRE, I will extinguish it, and you cover me, okay????? You will...... Alien.
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