Average Playtime: 3 hours

Sweet Lily Dreams

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About

Prequel: Whisper of a Rose

The peaceful Realm of Dreams is about to be consumed by a dark and terrible nightmare. You must venture into the darkness and battle fearsome literary foes such as Hyde, the Headless Horseman and Dracula. Are you brave enough to face the most maleficent recesses of the human imagination? Join Lily on a sugar-coated adventure about inner strength and trust with a dark interior.

Sweet Lily Dreams is an epic RPG with a cute surface and dark, adult themes on the inside. Lily, along with her comrades Faith (a dog) and Curly Trick (a cat), journey into the Realm of Dreams and end up at the center of the battle between good and evil. All is not as it seems and sweet Lily is about to learn that books are safer than reality, that trust is not to be given lightly, and that good does not always triumph.

"What comes immediately to mind as a summation of the story's concept is the characters from preschool sing-along videos being thrown into Middle Earth and asked to defeat Lord Sauron by way of the horror shelf of your local DVD rental store."
- Indie Game Magazine


  • Explore a massive world of classic tales, folklore and dreams.
  • Numerous enemies to fight in fast-paced, turn-based battles.
  • Dozens of exciting Steam Achievements!
  • Craft magic, furniture and items of power.
  • Solve puzzles and play optional mini-games.
  • Build and furnish your own house!
  • Travel with a party of loveable and unforgettable characters.
  • Discover hidden caves of treasure.
  • Customizable mouse and keyboard controls.
  • Try to collect all coins and accessories in the game!
  • Get carried away by a beautiful soundtrack and atmosphere unique to each dream world.
Other Games by RosePortal Games on Steam:
  • Whisper of a Rose

  • The Princess' Heart

  • Unraveled
Platforms
Release date
Developer
RosePortal Games
Publisher
Degica
Age rating
Not rated
Website
http://www.roseportalgames.com/index_sld.html

System requirements for PC

Minimum:
  • OS: Microsoft Windows XP/Vista/7 (32 bit or 64 bit)
  • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
  • Memory: 256 MB RAM
  • Graphics: 1024x768 or better video resolution in High Color mode
  • Storage: 250 MB available space
  • Sound Card: DirectSound-compatible sound card
  • Additional Notes: 1024 x 768 pixels or higher desktop resolution
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Last Modified: Apr 6, 2024

Where to buy

Steam

Top contributors

Sinkler

1 edit
122
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14,932 items
5.88%
Orbhoarder
Hold over 25.000 Memory Orbs.
5.88%
Master Illuminati
Collect all 12500 Points.
5.88%
Collector of Shiny Things
Collect 25 Accessories.
5.88%
Fashion Designer
Purchase all of Lily's dresses.
5.88%
Shepherd
Aid Irving Brush in Sleepy Hollow.
view all achievements
38 items

Sweet Lily Dreams reviews and comments

This game has great graphics, all customized, good music, good fighting system, and a very interesting storyline. So why the negative review? First of all, the game is called Sweet Lily Dreams. So I was expecting Lily to be the heroine of this story. Well no, Faith has the role, and I don't like this character at all. Lily's role is minor. Speaking of Lily, her character has a lot of contractions. She seems to be a 4-5 year old girl and yet at many times she talks like a mature older person. Also, she shows no fear, even though she is supposed to fight horrible monsters in nightmarish worlds with Faith and her companions. Do I need to say that these worlds are based on horror classics, such as Saw or the Strange Case of Dr. Jekyll and Mr. Hyde? I don't know of any 4-5 year old girls in real life who wouldn't be afraid in these kinds of situations. Not Lily, anyway. Also, although the story of Sweet Lily Dreams has a lot of potential, with the world of dreams, nightmares and self-discovery, it's unfortunately full of standard fights (the monsters moving around in the different dungeons) that are impossible to avoid if you don't want to grind too much. Very labyrinthine dungeons (easy to get lost) and, which made me leave the game and never finish it, quite complex puzzles and enigmas, most of which can't be skipped. Its price is also very high for a game made with RPG Maker. So I can only recommend it to players looking for a good challenge with puzzles, riddles, and labyrinthine dungeons.
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Overall, I can "recommend" SLD as a Game at a small Price (obtained by a Bundle). The 2D RPG plays from the Perspective from above-like the first/classic Zeldas and Final Fantasies we know and love so much. In different Dream Worlds, you can find different unique and beautifully designed Maps, which are visually a little different from the RPG maker allerse. Within the individual Maps there are classic Dungeons, which unfortunately can no longer keep up with the otherwise interesting Level Structure, but often seem generic/copied-with 90 ° Forks and far too frequently placed mobs. We can identify the Latter from Afars and provoke their Attention by Approaching them-touch the Enemies, it goes into a classic turn-based Combat-> Attacks, skills use, Items or Defenders-one already knows everything. Although the Game Also offers Crafting, it has a Problem overall With the Variety of Attacks: You can't forge weapons, but furnishing Sitems or Spells-that was it in Principle (at least for the Beginning and as Part of my 2 Hours of Testing). So You will always be clinging nicely to the Enemies with Standard Attacks until everyone is dead-learnable Skills and unique Attacks? After 2 Hours Of testing At least False Advertisement. Your Party expands quickly and also quickly rises levels, but noticeably stronger will not be a single one of You. So The Problem is that the Battles are dragging on terribly, quickly bored and the Enemy Crowds Also diligently respawn after Leaving the Screen Eas. The Dungeons as well as general Environments contain too little interesting Equipment-it lacks the Addiction spiral of a Diablos. You just keep Bagging Crafting material that helps you a little further earlier and later. Highlight of the Char equipment: Each Char is only allowed to attract one of the less frequently found accessories. Put on a Necklace-there's no Magic Ring on your little finger! (What does the Player think? Claims! Pfff!) The Quests that you contain are nicely cleaned up in The Questbook, but all sort themselves thematically into the Category "Hol me please Item X-thank you!." Unfortunately, however, a Map is lost-especially on the first Visit to the City, which works thanks to a small Image section and copied Houses as well as paths like the purest labyrinth. Resolution cannot be adjusted. Either you play in the Full Screen (recommended) or in the absolutely minimalist Winnie Winzig window. Despite all these Weaknesses, however, the typical monster clopping and improving feeling of addiction sets in. The Story doesn't work at all, but the Minigames, the adventure portion with Inventory and deployable Items, and The Learning of the Steam Trophies. Those who have no Problem with Grinding imposed by the Game and can split their Sessions before the boredom Smashes the Verdict on the Game can access-after all, there is Variety in Terms of Ambience and Themes, but unfortunately not in Terms of Dungeons and Mobs.
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