Average Playtime: 2 hours

Sweezy Gunner

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About

Welcome to the crazy world of Sweezy Gunner! An eye melting, brain bending, mouse squeezing 2D Shoot em up. Are you hungry for action? Do you crave intense mayhem? The objective is simple, find out what killed the human terrafromers and destroy it. Thats what you were brought in to do and its what you do best. Landing on Terrafort is just the beginning.

Speed your way through the large open ended world of Terrafort destroying everything that dare cross your path, Upgrade the Sweezy Gunner ship by collecting all that tasty loot. Travel through the lush green fields, frozen tundra and arid desert. Explore the depths of the many dungeons, caves and temples! Its a big world out there!

  • 30 different power ups to use
  • 60 upgrades to buy/collect
  • An original soundtrack of 11 Banging Drum and Bass tracks
  • Unlock new skills by winning epic Boss battles
  • Open world with secret areas
  • Tons of loot!
  • Challenge Mode containing 28 fiendishly difficult maps
  • Survival mode with online score board
  • Hours of crazy action.
And Much More....if You Can handle It!
Platforms
Release date
Developer
Windybeard
Publisher
Windybeard
Age rating
Not rated
Website
http://www.windybeard.com

System requirements for PC

Minimum:
  • OS: Windows Vista,7,8
  • Processor: 1 GHz
  • Memory: 1 GB RAM
  • Storage: 150 MB available space
  • Sound Card: Any
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Last Modified: Sep 17, 2019

Where to buy

Steam

Top contributors

Sinkler

1 edit
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286 items
3.57%
7 Challenges Complete
Awarded for completing 7 Sweezy Challenges "You got skills!"
3.57%
28 Challenges Complete
Awarded for completing 28 Sweezy Challenges "You are a Sweezy Gunner legend!"
3.57%
21 Challenges Complete
Awarded for completing 21 Sweezy Challenges "You like the taste of mayhem!"
3.57%
14 Challenges Complete
Awarded for completing 14 Sweezy Challenges "Remember to blink!"
10.71%
Well Travelled
Awarded for visiting every location on the map "Been there, done that"
view all achievements
40 items

Sweezy Gunner reviews and comments

Translated by
Microsoft from French
Sweezy gunner is a top-view shooter proposing a progression similar to that good old Zelda with exploration through several game screens, acquiring abilities to cross new frontiers, hidden quarters of hearts a little everywhere and not beautiful bosses. Here, all enemies want your skin and will take charge of rushing you over or sending a flood of colorful bullets in your face until you form monstrous patterns if you don't clean the screen quickly. Well we are far from a manic shooter in terms of difficulty, especially with the acquisition of a shield exhaustible but usable on order by confronting a certain boss (However the use of the shield prevents you from firing) and health that it is possible to dropper quite rarely. But the challenge is there because death leads back to the beginning of the Dungeon or biome that we cross and a loss of a fraction of our pecules. Speaking of sub, here they will be used to purchase various permanent improvements (Cadence or firing power, velocity of projectiles or car that one controls, retention of the shield, etc.) at a merchant-provided you have collected enough "Sweezy coins" hidden here and there in the levels; or by purchasing improvements that can be obtained if you have "analyzed" enough enemies with repeated genocides. In addition, scoring is traded against the size of your bank account, which multipliers obtained for having completed an increasing number of enemies without suffering damage will take care to grow. It will be added that the monsters will release different temporary power-ups modifying the behavior of your attacks (flamethrowers, multi-shots, mine shields, etc.) or making the Sub rain. Before concluding, we will move quickly to small flaws very minor to qualify the table: the resolution is fixed (3/4 of an HD resolution about) but playing in full screen is possible by enlarging the window, the electronic music although Super-stakeholders are limited to each biome and can therefore be a bit redundant if one drags on and finally the first hour of play is a little soft and arduous before the first improvements of statistics. SG therefore remains an excellent shooter affordable but not devoid of challenge, addictive and gradually fun but especially offering a refreshing alternative to replacing the goal of scoring by exploration and completion (besides 9 hours of play reach the 100%). The developers love their game and it shows, especially that it is in preparation an additional mode at the time I write these lines, in addition to a mode "survival" already present.
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