Average Playtime: 12 hours

Telepath Tactics

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The indie lovechild of Fire Emblem and Disgaea, Telepath Tactics is a strategy RPG with destructible battlefields, bridge- and barricade-building, and the ability to fling enemies off cliffs and into lava.

Play through a story-driven campaign with dozens of unique characters in a steampunk fantasy universe filled with telepathic generals, tribes of bipedal komodo dragons, and knights who ride atop giant, armored praying mantises:

It was deep winter when young Emma and Sabrina Strider fled slavery in the mines of Kovit. Exhausted and on the verge of starvation, they were found and taken in by a tribe of Lissit, reptilian warriors, who raised the sisters as their own. Now Emma trains tirelessly, bent on revenge and the prospect of rescuing their ailing father from bondage. But the years are never kind to a miner, and time grows desperately short. The sisters will need all of their wits—and the help of some unlikely allies—if they are to succeed…

  • Shove enemies off of cliffs! Fling enemies into environmental hazards like traps, water, and lava!
  • Destroy walls, freeze water, build bridges and lay explosives, changing the face of the battlefield to your advantage!
  • Build an army from among 23 different classes; learn more than 110 distinct attacks as you level up your characters, then promote those characters to powerful prestige classes!
  • Deal with merchants to keep your army well-supplied; make hard choices about your priorities both on and off the battlefield.
  • Play with friends in 2-6 player hotseat multiplayer matches with randomized item drops, multiple play modes, and support for army alliances!
  • Use the Telepath Tactics map editor to build your own campaigns, and download other peoples’ creations to play!

(The map editor is free, and can be procured here.)
(Note that this game does NOT have online multiplayer--as described above, it has hotseat multiplayer.)
Release date
Sinister Design
Sinister Design
Age rating
Not rated

System requirements for macOS

OSX 10.7.0 or later,
Processor:1.4 GHz
Memory: 1 GB RAM,
Hard drive: 200 MB hard disk space

System requirements for PC

  • OS: Vista or more recent
  • Processor: 1.4 GHz or higher
  • Memory: 2 GB RAM
  • Storage: 200 MB available space
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Last Modified: Aug 28, 2019

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Telepath Tactics reviews and comments

Translated by
Microsoft from Deutsch
The Game can be compared very well with Final Fantasy Tactics, it is certainly not so profound from the Figure Mangmenet, for example you have no Influence on the Lvl Up because it happens automatically and the Mirkomanagment is actually hardly present. For that, the tactical, turn-based fights are very well done. The AI acts very cleverly and every Move needs to be thoroughly considered. You can also use the Environment during the Fights, for example, you transport Enemies in Abysses, destroy Trees for Abbreviations, build Bridges, etc. In addition to the really very good Fights in which you will be able to connect a lot of the time, the Game also offers a Story, which is not even so bad with my humble English Skills. The individual Characters are always described beautifully, Emotions are built up, the Plot pursues a common Thread-all not so bad. I pers. But still have some Problems with the Writing Style, because sometimes a Grammar that is not often read for me and not always the most common Vocabulary Are used, but with the open Leo this can already be done:D The Total Game time in the included Basic Campaign (the Game is very Mod-friendly and new Content will come, one is already available on the Forum) in about 20 Hours, as you have to do the very demanding Fights but certainly more often you will probably come up At least double. I am now 10h behind me but I am probably still Right at the Beginning as I need a little longer when reading:D What I particularly like is the Music, really good Matching music in FF style which is even open as. mp3 is available in the Game Folder. Nothing with different Deluxe Additive packages, all there already. In this Context, I would also like to recommend the very extensive 80-page manual. Here a large Part is certainly intended for Developers, but still, worth noting and commendable. The Game is based on Flash, which in this Case is absolutely nothing Bad As there are therefore no loading times and it also runs smoothly on age-old Devices-I like to play it on my old Thinkpad, for example. I Would also like to highlight the Module support once again, there is a very well Thought-out editor where you can do something quickly as a Layman. Yes even more, you can adapt a lot with a little graphic Understanding and make a completely new Game. The Graphics are just simple Data that can be exchanged and tested at an instant date. The complete Content of the Game is based on .xml data, which you can customize in a Text Editor, so far as you can even change the Dialogues there and much more. Since the Game immediately takes every Change into account, you also have immediately visible Successes. What I miss in large and sometimes small Entours is the lack of and rare Consultation with the Community, which is a bit different Here. The Developer makes an Effort to answer the Questions here in the Forum and constantly improves the Game. The only thing I can accuse the Game of is the missing Online Multiplayer, where if you really want to, this is also possible indirectly via the local Multiplayer and, for example, a Remote Software. I can really recommend the Game To any FF Tactics Fan and any Fan of turn-based Games. The Fights are "long," demanding and very satisfying as there is hardly a Lucky Factor-comparable to Chess. I am someone who is often quickly fruitiful when the Game doesn't let you get on, often because something is not logical, too complicated or just unfair. Here you will often lose a Fight, but I have never been happy about it until now, as I always know exactly where I made a Mistake, as soon as I then have the "Game Over" screen in front of me I want to play immediately still a round and try again:)
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