teralite
About
fight your way through a variety of worlds ranging from castles to space colonies, with everything my dumb monkey brain could conjure up.
why would you want to play this?
- variety in spades: each level is entirely self contained in order to put you in a interesting scenario with a unique combination of items and hazards. you might be defenseless running from persuers one level and setting fire to a line of turrets the next.
- because it's cool: there's everything from medieval weaponry to magic to rocket launchers to a portal gun. different themes are contrasted against each other, and often multiple are present in a single level.
- tough, but not punishing: you are going to die, a lot. but you will only lose a few seconds or minutes of progress each time, it's very quick to take another crack at what got you killed.
- flexible progression: the game has little regard for doing levels "in order," so there's almost always a huge amount of other levels available to you if you get stuck.
i consider this to be the first 'real' game that i've made, development took around 22 months which is exceptionally long by my standards. admittedly, the game is a bit simple and still has a lot of problems..
but i hope you'll like it.
open source on github!! warning: may increase risk for terminal brain rot