TGA19 Game Project 7 - I AM
About
You took something you shouldn't have!
Now you have to escape this research facility before the robots kill you, while using the device you stole to overcome obstacles in your surroundings and fight your way to freedom.
Disclaimer: This game is best played using a 1920x1080p monitor. Any higher resolution can be achieved by navigating to the Json/Settings directory and editing Window Width and Window Height within the WindowSettings.json-file, although this might cause issues with the in game menus.
This game only supports Mouse+Keyboard input.
I am was developed by SoftBlob Studios from The Game Assembly Stockholm class of 2019. Using their in-house engine IronWrought during their 7th game project spanning 15 weeks part-time (50%).
Programming
Haqvin Bager
Hugo Beguier
Aki Gonzalez
Alexander Matthäi
Emanuel Niklasson
Axel Savage
Nicolas Risberg
Level Design
Hanna Anderberg
Felype Arévalo Arancibia
Emil Lindoff
Magnus Magnusson
Graphics
Cecilia Bohlin
Josephine Eriksson
Alexander Livholts
Atthasith 'Kan' Saysupan
David Rubarth
The Game Assembly is a Higher Vocational Education located in Malmö and Stockholm in Sweden. We educate game developers!
The Game Assembly’s curriculum’s in Game art, Leveldesign, Technical art, Game programming and Game Animation is written by the Swedish games industry and we continously have a dialogue about how to be in the frontier of game production.
Parallel with individual courses throughout the education our students are assigned to groups and together they create 8 games of various types, some of which you will be able to find on this page.
Is gaming and game development your passion? Are you interested in reading more about The Game Assembly and how to apply?
Please read more on our homepage:
https://www.thegameassembly.com/