Average Playtime: 4 hours

The Age of Decadence

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About

The Age of Decadence, our first but hopefully not the last RPG, is now available. If you've been following it or playing it in Early Access, you know what to expect. If you've just discovered it, "stay awhile and listen". The most commonly asked question is: What Kind of Game Is It? It’s a very different game than anything you’ve ever played. I’m sure you’ve noticed that the RPG genre hasn’t really been explored yet and most RPGs follow the formula that didn’t change in 20 years. While there were always games that strayed off the beaten path – Darklands, Planescape: Torment, King of Dragon Pass – such games were the exceptions that only reinforced the rule. The Age of Decadence is an experiment, an attempt to explore a different direction, taking you back to the PnP roots of the genre. It doesn’t mean that the game is awesome. In fact, there is a good chance that you won’t like it, precisely because we took too many liberties with the established design. So What Sets The Age of Decadence Apart From Other Games? 1. The Setup Traditionally, many fantasy RPGs are about killing things, clearing up dungeons, and being a hero. There is nothing wrong with mindless fun and wish fulfillment, but we want to offer you something different. To quote Tom Chick (Quarter to Three's game critic): "But Age of Decadence wants nothing to do with kobolds, just as it wants nothing to do with Doo-dads of Unimaginable Power. The overarching idea is a crumbling society divided among three noble Houses, each fumbling around in its own version of darkness to comprehend what destroyed the world. That’s the central mystery. It plays out like noir in that you are the detective, piecing together what really happened from differing accounts, all vividly written with clear voices and efficient prose. And like a detective in a noir yarn, you can’t help but become part of the central mystery, effecting an outcome you might not have intended." The Age of Decadence is not a game about killing monsters or exploring mystical lands, but rather, surviving amid the greed and brutality of your fellow humans and carving out a name for yourself. Good and bad are purely relative. It’s a world of scheming and backstabbing in which your words and actions have the potential to forge alliances and sow discord, and your path is never certain. You get to play with seven different factions: three Noble Houses and four 'professional' guilds: merchants, assassins, thieves, and the army, all fighting for power or influence; over 100 named characters, over 750 ‘generic’ characters with unique IDs taking part in violent take-overs, assassinations, and power grabs, and over 600,000 words of dialogue: a well-developed and thought through world, believable characters, realistic motivations, but no elves, dwarves, magic, and wizards in fashionable, pointy hats. 2. Combat difficulty Another design aspect worth mentioning is combat difficulty. It’s a hard game. Combat difficulty is integrated into the setting. You can’t say that the world is harsh and unforgiving and then let the player kill everyone who looks at him or her funny. The game has to be hard, dying should be easy, and you should have reasons to pick your fights. You aren’t a powerful hero who can defeat anyone and save the world and it is the difficulty that reinforces this notion. Make the game easier and we’re back to the powerful hero setup. So unless you’re a natural born killer, watch what you say and think before you act or you’ll end up dead before you can blink. 3. Choices & Consequences Choices are what the game is all about - crafting your own narrative via a variety of choices that alter the story, playing field, and your options down the road. From multiple quest solutions to branching questlines you'll have plenty decisions to make and consequences of said decisions to deal with, which is what makes the game incredibly replayable. Starting the game as a mercenary and joining the Imperial Guards will give a completely different experience, different quests, different content and points of view than, say, playing the game as a merchant (less buying low and selling high, more scheming and plotting to gain advantages for the guild), a praetor serving a Noble House, or an assassin. The questlines are interwoven, forming a large, overarching story, so playing the game only once will be like witnessing events from a single perspective, which is limited by default. You will have to play the game several times to better understand what’s going on, piece everything together, and see the full effect of the choices you make. The Big Question: Should You Buy The Game? Try before you buy. Even if everything I said sounds exactly like your kind of game, try the demo first. That’s what it’s there for. It gives you access to the first Chapter, consisting of 3 locations and about 30 quests split between mutually exclusive questlines and decisions.
Platforms
Metacritic rating
81
Genre
Release date
Oct 13, 2015
Developer
Iron Tower Studio
Publisher
Iron Tower Studio
Age rating
Not rated
Website
http://www.irontowerstudio.com/

System requirements for PC

Minimum:
  • OS: Windows XP/Vista/Windows 7/Windows 8/Windows 10
  • Processor: 2 GHz Processor or better
  • Memory: 3 GB RAM
  • Graphics: Nvidia Geforce GTS 250 / Radeon HD 4770 (1Gb) or better
  • DirectX: Version 9.0c
  • Storage: 1900 MB available space
Recommended:
  • OS: Windows 7/Windows 8/Windows 10
  • Processor: 2.5 GHz Processor or better
  • Memory: 4 GB RAM
  • Graphics: Nvidia Geforce GTS 450 / Radeon HD 4870 (1Gb) or better
  • DirectX: Version 9.0c
  • Storage: 1900 MB available space
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Last Modified: Sep 17, 2019

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The Age of Decadence reviews and comments

Translated by
Microsoft from Deutsch
The Story is nice and good thought out. The REgeln balanced. The Game is reminiscent of the Beginnings of the ElderScroll series and can't compete with modern Games, neither Optics nor Controls. For me, it was all a little too tedious ud long-winded. So unfortunately I didn't Enjoy the Game.
Translated by
Microsoft from Deutsch
Hammer game, an RPG As everyone wants it ... From the Story line to the Fight System just perfectly implemented. l Only shortcoming is getting in, especially the fights require a bit more than just clopping on it. Otherwise 10/10 Points!!!!! For 13.99 in the Sale just great!!!! Alea Iacta Est, Sic Vis Pacem Para Bellum!!!! :P
Translated by
Microsoft from Deutsch
This is truly one of the most versatile Games I've played so far. As in real Life, you make Decisions that influence your Future path and Experiences. Only getting through it alone in Toran have I spent more than 6 Hours-and only with the Mercenary. And it would be presumptuous to say, yet you die almost as often in Wrong Decisions or false Skilwork as in Dark Souls:D I would be happy to recommend this Game. And I'm excited to see which Characters can be explored with.
Translated by
Microsoft from Deutsch
Some Things, such as the Graphics and the Degree of difficulty, could have been done better, but for the Price (especially in the case of a Steam Action with €7am) you really can't say anything Critical About Appearance at all. And if the Game is too heavy, you simply resort to a small Dose of cheat engagements when it doesn't go any further. The History of AoD and the different Endings that can be reached with the different Professions can definitely be seen (if you are good at English). Even the fight system is a nice Thing. Buy Recommendation, even when the Steam action is over again.
Translated by
Microsoft from Deutsch
Ingenious Idea, grotting Removement! An Action causes a Reaction, beautiful Principle. So I kill the Scammer and later his Friends are not to talk to me. There are many Quest Options and Solutions. What makes this Game so grotting and where the Developers have failed so badly are the Fights. Lightweight Armored Opponent, I attack with quick Attacks, don't even hit (0 from 6?!). It is ripe and hits 6 ° 6 of 6?!!!!). According to this Principle, it goes through the whole Game. At the latest at the 20 Verusch you get on with a fight, but then only because the System was once on your own Side. That runs through the whole Game, you don't really get better but have err-done. When simply "Luck." This Point is Si Schwedue, in addition to the fact that one can get completely stuck (Was attacked by 6 Soldiers (victory excluded) and now can't get any further, ...).
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