Average Playtime: 8 hours

The Alliance Alive HD Remastered

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About

Humanity has been shattered by invading Daemons from another realm. To reclaim their home, an unlikely fellowship of heroes will band together to spark a fiery revolution. Explore various Daemon-controlled realms, awaken your inner strength in the heat of battle, and form alliances to amass a force strong enough to stand against the invading forces.
Remote Play requires PS Vita system and sufficiently robust Wi-Fi connection.
1 player
7GB minimum save size
DUALSHOCK®4
Remote Play
Software subject to license (us.playstation.com/softwarelicense). Online features require an account and are subject to terms of service and applicable privacy policy (playstationnetwork.com/terms-of-service & playstationnetwork.com/privacy-policy). One-time license fee for play on account’s designated primary PS4™ system and other PS4™ systems when signed in with that account.

Metascore
74
Genre
Release date
Developer
Engine Software
,
FuRyu
,
Cattle Call
Publisher
NIS America, Atlus USA
Age rating
Not rated
Other games in the series
DLC's and editions
Website
https://nisamerica.com/games/alliance-alive/

System requirements for PlayStation 4

System requirements for PC

System requirements for Nintendo Switch

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Last Modified: Oct 25, 2024

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The Alliance Alive HD Remastered reviews and comments

Massive spike in difficulty kills the game after 20 hours.

Developers incapable of balancing a game do not deserve any slack, no matter from what prestigious background they come.

The story is already as stereotyped and basic as you can expect and so we are left with combat that is basic attack button spammning until a boss appears and you will get oneshot if you suddenly dont run a trinity build, with tank, dps and healer. This limited mechanic is forced on the player on the difficulty spike where 3 parties of the trinity are required and without leveled characters, half of them that stayed nearly untouched for half the game.

Grinding is not required until its inevitable and prolonged for the spike difficulty event and leveling is based on RNG, so you chase a randomized HP level up. Not fun.

Visuals passable for a 3DS port. Static faces are cheap tho.

A few interesting soundtracks.

The worldmap is the real gem in this game but the first time you get access to vehicle travel you get immediately into fight with high level enemies, forcing the player to run the autopilot mode.

Yet another kick in the balls.
«Waste of time»
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