The Art of Driving
About
Overview
The Art of Driving is an Arcade style race game which is about reaching the goal without crashing and breaking the highscore with a new record time. Inspired by several arcade classics the game features a unique low poly art style.
Motivation
I am a conviced arcade fan, i like the kind of game where you can directly jump into and addictively play them again and again trying to crush the leaders highscore. I also really like the simpe low poly art style which perfectly matches for arcade games. Unfortunately these kind of games are not very widely published these days. I am working on an arcade style physics engine for several years now in my spare time and feeling ready to use it in an arcade game.
Features
- Custom physics engine designed for simple controlling scheme (no drift buttons) but still challenging gameplay.
- Low Poly Arcade Style
Upcoming Features
- Online Leaderboard (SteamWorks Integration)
- Multiplayer Mode
- MODs ...
MODS (Upcoming)
I am currently working on a way to enable Mods. My goal is to build a community-space with an endless growing number of levels. This means that players will be able to build custom levels within the Unity-Editor - with all the freedom that comes with it (due the construct of exportable Asset Bundles - which may be loaded at runtime from the game).
I am also working on a mod starter set to ease the level building. In short word this is the way i built the first level:
- Building the road by modelling a spline
- Procedural terrain forming along road (flattening the road)
- Procedural terrain painting on road area
- Procedural aligning of obstacle objects along the road
- Procedural generation of trees and grass on non-road terrain locations