Average Playtime: 3 hours

The Bridge

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The goal of the game is to pass level by level, finding an exit from each to the next. The difficulty, the challenge and at the same time the solution is that the levels are designed in the world of drawings by M. C. Escher. Top, bottom, right, left, floor, ceiling, stairs and walls are not in their usual places, not fixed and pass into each other quite differently than in the real world. However, the solution is sought precisely by turning over, rotating and other unusual, impossible actions with all this. 48 puzzles await the hero throughout the game. Each puzzle has its own unique solution. After the hero passes the main story of the game, its alternative version will open. Alternative version includes alternative versions of half of the puzzles, 24 pieces. And, accordingly, 24 variants of the end of the game. During the game, you can step back and change the decision - so you can not be upset if an error has been committed.
Metacritic rating
Release date
Feb 22, 2013
The Quantum Astrophysicists Guild
Ty Taylor and Mario Castañeda
Ty Taylor and Mario Castaneda
Midnight City, The Quantum Astrophysicists Guild
Age rating
Not rated

System requirements for Linux

  • Processor:1.4 GHz
  • Memory:2 GB RAM
  • Hard Drive:400 MB HD space
  • GPU with 256MB cache with Open GL 2.1 recommended

System requirements for PC

  • Processor:1.0 GHz
  • Memory:512 MB RAM
  • DirectX®:9.0
  • Hard Drive:400 MB HD space

System requirements for macOS

  • OS X 10.6 or newer
  • Processor:1.4 GHz
  • Memory:2 GB RAM
  • Hard Drive:400 MB HD space
  • GPU with 256MB cache with Open GL 2.1 recommended
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Last Modified: Sep 17, 2019

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The Bridge reviews and comments

Translated by
Microsoft from Deutsch
The Game is good. The Bridge is essentially a puzzle And Skill Game. The Story around it of a Man, similar To a non-worldly professor, is rather tenuous, even if the Sequences and Sayings between the Levels want to suggest profound Wisdom. The Ambience is inspired by M.C. Escher In terms of graphics and Puzzles. Everything is kept in Shades of Grey with the Appearance of Having been drawn in Pencil. That's well done, with all sorts of Escher-like details. When our Professorship suffers a Screen Death, his Rustup Remains on level as a fading Pencil Drawing ... http://steamcommunity.com/sharedfiles/filedetails/?id=940530611 The Prinizp of the 48 Or so puzzles (4 "Floors" with 6 "Rooms" and then everything "Mirrored" Again) consists in the fact that The Top and Bottom is relative here. We can rotate the Room (left or right house) and move in it (left or right). Sometimes there is a certain spatial Depth. The Goal is always to collect existing Keys and come to the Door. New Game Elements are added from time to time: Oppressed Balls, Pressure Plates, Strudel, Transmitters. They were mostly self-explanatory, a Guide is missing anyway. Sometimes this can also lead to Irritation until you really understand the Effect of the Elemtente. In the first Half of the Game, the Puzzles were rather simple but nice. Only the last Levels of the first pass were difficult. From there it can get frustrating. http://steamcommunity.com/sharedfiles/filedetails/?id=940531032 In the second, "mirrored" passage, some of the same Levels are used, but in any case aggravating Elements are added. Some Levels are simple, some are very heavy. Sometimes you need pretty precise Timing now with the Hope that the Idea you have works in the first place. Responsiveness or Endurance is already very important. By my Definition, The Bridge is not a pure Puzzle game, but also a Game Of skill. Fortunately, the Game has a perfect Undo feature, where you can rewind the Action (the Time) in a matter of seconds. That makes things very pleasant. After each level solved, the Game saves success (I overlooked this For a long Time). The Menu is, shall we say, unconventional, because first of all it is not always shown at the Start and is walkable by our Professorship. As a result, it takes you a relatively long time to get to the desired Levels. The Loading Times of the small Levels are also rather long. As I said, the Graphic is completely in shades of Grey, quite simple but coherent. The Sound is minimalist but apt. I didn't think the Music was that good. http://steamcommunity.com/sharedfiles/filedetails/?id=940531986 The Controls are also minimalist. Either with a Keyboard or Controller. For the Most Part, the achievements are not easy to obtain. You probably have to solve all the Puzzles and do a few More things. Pro & Contra: + Good, simple to difficult puzzles + Crafters, coherent Graphics o Dexterity is sometimes required (Which is not described on the Shop page)-levels are not skippable-No Instructions-The Menu is nice but ineffectively slow Rating: 08/10 The Bridge is an unusual Puzzle Game, some with Skill requirements. The Difficulty varies from simple to severe.
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