The Gallery Hit

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About

The GALLERY HIT

Made for Low Rez Jam 2021.
The limitation for the jam was a 64x64 resolution and the optional theme used was Police.

You have successfully entered an art gallery with lots of cool art and loot ready for the taking! With your fists at the ready, use your skills as a thief and brawler to sneak around the gallery, avoid guards, break stuff, hit a lot and retrieve what you want to get your ideal score/time, have fun and leave before you get caught!

This is very short and open-ended. The goal is to take as much of the paintings and gold bars as you can. They're behind glass, so you'll have to break that with your fists or a taser (that works, why not?). You can leave at any time, with any score. The exit is located behind where you spawn, through a door. If you can't read the text there, it states that this is the exit, your score, and that you can exit by pressing the pick up button (F by default).

CONTROLS:

WASD or Arrow Keys - Movement
Mouse - Looking

Esc - Pause

Shift - Toggle between Walk / Sprint
Space - Jumping
C - Toggle Crouching

Q - Peek to the Left
E - Peek to the Right
V - Zoom In

Left Mouse Button - Action for Left Hand
Right Mouse - Action for Right Hand

H - Holster (bring up / put down hands)

1 - toggle left hand equippable
2 - toggle right hand equippable

F - Pick Up for Art / Loot
F and Left Mouse or 1 - Pick Up for Left Hand
F and Right Mouse or 2 - Pick Up for Right Hand

G and Left Mouse or 1 - Drop for Left Hand
G and Left Mouse or 2 - Drop for Right Hand

This is very unfinished and unfocused so I apologise for any bugs or lack of clarity in the gameplay. I hope this description will fill you in! It's hard to communicate what you're supposed to do or see when working with such a small resolution, so it was interesting to try.  There was more planned, maybe later I'll resume development and make it better :)

Thanks for your interest and for playing. If you feel like it, please let me know what you think.

Programming, 3D Modelling, Game/Level Design, SFX
Callum Carr (@calhelloo)

Music, Textures, SFX
Ben Carr (@ScythuzMusic)

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Developer
Callum Carr
Age rating
Not rated

System requirements for PC

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Last Modified: Aug 16, 2021

Where to buy

itch.io