The Horror in the Museum
About
Instead of textures, the game renders a grid of lines that behaves like 3D fog. So you can only see the negative space around the object, not the object itself.
Manipulating the grid's rotation and position in relation to the camera provides the stuttering, scratched film effect. It is not a filter, but rather the lines being drawn in slightly different directions and angles.
I made a simple museum map with mostly downloaded models as museum exhibits. There is no plot or gameplay at this time, just walking around and trying to recognize objects.
The look and feel of the graphics gives a distinct horror vibe though, so that's where the name came from. If I choose to develop this further, perhaps I will add some actual horror elements.
The game is made in 3D Gamestudio, A8 engine. I do plan to add some sound effects and perhaps music to this project before I call it complete. I want to create a creepy atmosphere, so it lives up to its name.
The low resolution was applied as a filter, keeping everything 64 x 64 as required by the rules of LowRezJam.