Average Playtime: 3 hours

The Inner Friend

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Dive in and remember...

Led by a mysterious Shadow, face fears and nightmares inhabiting its materialized subconscious universe. Dive into a unique and eerie world to relive the Shadow’s childhood memories and overcome them to restore what was once a safe haven. You’ll journey ever deeper through the subconscious to unravel a rich but wordless story and encounter gruesome beings that you must evade. Ultimately, however, you will have to face them.

The Inner Friend features a rich visual environment, supported by an immersive soundscape and a cinematic soundtrack enhancing immersion and emotional moments. Movement, imagery, and music are the main ways for the player to interact with the Shadow, their guide throughout the descent. Dark and scary, mysterious at times, the world of The Inner Friend is a surrealist representation of memories and fears.


  • IMMERSIVE STORYTELLING : Immerse yourself in a visually-driven narrative with a minimalist interface.
  • AN EERIE ADVENTURE : Journey through a surreal world inspired by childhood nightmares and psychology.
  • DIVERSE GAMEPLAY MECHANICS : Overcome obstacles, solve puzzles and defeat nightmarish foes.
  • RECONNECT WITH YOUR INNER CHILD : Earn the Shadow’s trust to unlock new challenges and pieces of the story.
  • COLLECT ALL ARTIFACTS : Rebuild the Shadow’s safe haven to save him from his darkest fears.
Release date
Age rating
Not rated

System requirements for PlayStation 4

System requirements for Xbox One

System requirements for PC

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 64-bit
  • Processor: Intel Core i5 2310 2.9 GHz / AMD FX-6300
  • Memory: 4 GB RAM
  • Graphics: GTX 550 Ti 1GB/ Radeon 6950 1GB or better
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel i5 3570k / AMD FX-8350
  • Memory: 8 GB RAM
  • Graphics: GTX 770 2GB / Radeon R9 280X 3GB or better
  • DirectX: Version 11
  • Storage: 5 GB available space
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Last Modified: May 1, 2020

Where to buy

Xbox Store
PlayStation Store

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The Inner Friend reviews and comments

Translated by
Microsoft from Deutsch
I find atmospheric, the Game does everything you can do right!!! Level Design + Graphics + Audio (!!!!!!!) are simply more than outstanding. To do this, really perfomant with the low Demands that the Game has on the System! The puzzle Puzzles are quite simple, but I don't think it's bad, because the Puzzles make Sense in the Context and are not time Fillers like in some other Game! The Story is told purely visually and is at the End exciting as well as visually and auditually beautiful to experience! The Only Defensive Drop remains the short Game time that is no more than 2.5 Hours (BUT: I haven't found all the Memory items, so the Game time could possibly increase by 1 Hour, which is unfortunately a bit short) For more impressions, Don't be afraid to enjoy the attached Video with Audio Commentary (LP):D https://www.youtube.com/watch?v=PdwHCk1ldU8 https://www.youtube.com/playlist?list=PL273WCTdysJBhUUuNLQ-BzflqrKGak4ZV&disable_polymer=true
Translated by
Microsoft from Deutsch
I just played through the Game within 75 Minutes. Everyone has to decide for themselves whether that's worth the current €12. The existing Game Mechanics probably couldn't carry a much longer game anyway. Strength here clearly lies in the Pictures or the Staging (which, unfortunately, has also not been fully achieved). It reminded me most of the most about Little Nightmares. So in terms of Design quite interesting, but playfully "meh." Visually, you can also design some very cool, very surreal Scenes here, which are pretty to watch. 2-3 I thought staged great, the Rest okay to mixed (especially towards the End). If you're into something like that, then you can definitely take a look at it or at least watch a Lets Play. It's Quite boring in a playful way. The puzzle, creep and Skill Inserts are so simple that they feel just like Diligence, which you want to tick off quickly in order to get on to the "hopefully next cool Scene" and some pure walking sections even pull a bit. Otherwise:-My biggest Criticism would be that while I liked the Staging in itself, it didn't touch me at any Moment. There has been a lot of Potential. The horror horror part never grabbed me, although I am very receptive to something like that and the Story somehow happens just by the way without picking one up. -My greatest Praise: The Developers are aware of the Weaknesses in the Game mechanics, and unlike Little Nightmares have set an extremely large Number Of Checkpoints, which ensure that the poorly made sequences cannot become frusty and one Definitely On comes. Am a bit torn back and forth. While There were some boring Phases as well and there's a lot that hasn't convinced me so much now, but the Variety within that 75 was good enough and kind of kept me by the Pole.
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