Average Playtime: 7 hours

The Logomancer

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About

Ardus Sheridan and his apprentice John Marrow are negotiators for the dream commodities company Powell-Mercer and have been sent to the seaside city of Ordolus in order to finalize a contract with the region's most recently discovered logomancer, Glenton Dahl. The story starts there as the duo reaches the city limits. What is the nature of the dreamworld that everyone is connected to? What is the true nature of logomancy? Is the emotion felt for a fictional character different from the emotion felt for a real person? Did the ancient peoples of Callosum like slow-roasted brisket?

The Logomancer is a JRPG without killing. Conflicts are resolved through argumentation, logical discourse and persuasive speech. Mastering the elements of rhetoric will allow you to make your point to even the most stubborn audience. The people you meet are your 'weapons' and the skills they teach your 'magic'. Why not befriend an old editor and learn about the power of Proofreading? Or assist a schizophasic blacksmith to learn how to Doublespeak?

In the world of the Logomancer, everyone is connected to a communal dreamworld known as the Mindscape. During sleep, everyone interacts together inside this strange mental world. The mind is a powerful tool in the world of dreams and the few exceptional individuals with the ability to build dreamworlds for others to participate in are called Logomancers.

Using the classical elements of persuasion, social interactions become rhetorical battles. A 'boss fight' could just be trying to convince a store owner to give you a new suit free of charge. This means that stats like 'persuasion', 'confidence', and 'elocution' are much more important than 'strength', 'dexterity', or 'magic attack'. If you've ever wanted to play a Final Fantasy 6-styled JRPG wherein you could improve your characters' Perspicacity, then this game is probably for you.

The Logomancer draws inspiration from the following sources, so if any of these pique your interest, there's a good chance there's something for you in this game: The Lost Room, Inception, Dark Souls, Final Fantasy 6, Persona 4, House of Leaves, Silent Hill 2, and the music of two DTs - Dream Theater and Dark Tranquillity.
Platforms
Release date
Developer
Jeffrey Nordin
,
Justin Nordin
Publisher
Jeffrey Nordin
Age rating
Not rated
Website
http://www.thelogomancer.com

System requirements for PC

Minimum:
  • OS: Windows XP with SP3
  • Processor: 2.0 GHz
  • Memory: 512 MB RAM
  • Storage: 150 MB available space
  • Additional Notes: For XP, requires Service Pack 3 and the Visual C++ Redistributable package
Recommended:
  • OS: Windows 7
  • Processor: 2.0 GHz
  • Memory: 512 MB RAM
  • Storage: 150 MB available space
  • Additional Notes: Xbox 360 Controller
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Last Modified: Aug 28, 2019

Where to buy

Steam

Top contributors

Sinkler

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The Logomancer reviews and comments

A very interesting game. All the images (characters, monsters, places) seem to have been drawn by hand, although the result is more or less convincing. Well, everyone has his own tastes. The fights are special. Rather than confronting our opponents with swords, magic, or futuristic weapons, we engage them in a small debate. These are the types of dialogue and philosophy we use as weapons. Of course, the basic principle of any good RPG (dropping points to 0 to eliminate the enemy) is the same, but I found the idea of fighting with dialogue very original. The dialogues between our heroes are also unique, with a certain penchant for grand words and philosophy. Recommended, if you can appreciate the graphic style.
Replacing the names of abilities in a JRPG with some words related to rhetoric does not make a game about rhetoric. A bad, boring JRPG.
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