Average Playtime: 2 hours

The Slater

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Get ready to kill drug dealers, crime bosses and anyone who stands in your way as you seek revenge for your father’s murder. The Slater is a story-driven first-person stealth-action game that puts you in the shoes of a former cop Mark Slater, whose father gets murdered while investigating a new designer drug D-Pain. Now is your chance to eliminate everyone involved with his murder, and everyone who had anything to do with the new designer drug. Be prepared to assassinate your targets one by one. Explore your environment, gather information, find your own way to get past guards or become one yourself, blend in, play smart and eliminate your targets. Multiple ways to approach most of your targets. Seek for an opportunity and finish the job using your bare hands or a silenced handgun. 6 unique levels with dark atmosphere, non-linear gameplay and multiple objectives. Complete the objectives in any order you like. Story-driven: Who is producing the new designer drug and who murdered your father? Stunning cinematic and atmospheric cutscenes. Wear enemy clothes, carry dead bodies, hide bodies, create distractions, poison drinks, pick up key cards, climb ladders, crawl through ventilation shafts and more.
Platforms
Release date
Sep 20, 2018
Developer
Laina Interactive
Publisher
Laina Interactive
Age rating
Not rated
Website
http://www.lainainteractive.com
System requirements for PC
Minimum:
  • OS: Windows Vista, 7
  • Processor: Intel Core i5
  • Memory: 8 GB RAM
  • Graphics: GeForce 750 Ti
  • DirectX: Version 11
  • Storage: 10 GB available space
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Last Modified: Jul 25, 2019
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Translated by
Microsoft from Deutsch
A hitman clone in the Egoper's Perspective describes the Game quite well. It's quite Fun and the 6 Levels are also quite solid. However, the Game is not quite mature either. The Levels are not so big, but I would have liked a Storage Function so that you can try more and even try Things out. And you shouldn't be as far from As many Opportunities as Hitman expects, so the Replay value is also rather low. Plus, everything seems a bit stiff and little alive. For Example, the Party in Level 2 doesn't exactly seem like a Party to me. The Problem certainly has Hitman in part as well, but even so, the Hitman gets a lot better. At least there were no major Bugs and the Game principle is solidly implemented. Everything sounds pretty negative now, but you also have to bear in mind that my Benchmark is just Hitman.
Translated by
Microsoft from Deutsch
Short Faire: Solidly made Indie Hitman Clone from An ego Perspective. As a relatively well-known Indie Developer (Dead Age, Grotesque Tactics, Holy Avatar), I like to write as a Curator about other Indie games to find the Pearls in the Steamgame flood. Games are always purchased themselves. The Slater plays like an Old-school Hitman. Actually, everything really reminds you of Hitman and even the Spokesman of the Client I think is the Original Voice of Hitman. :D For Indie Games it is normally not such a good Idea to stick to Triple A games, because the Problem is always the Comparison with the big Role models, because of the low Budget you can only lose. On the other Hand, I love the Hitman Parts and know to respect the Work of The Indie Developers. There is already a lot of Work in it and you can blurm the smaller Weaknesses. First of all, the Game is definitely Fun and just because I'm waiting for the next Hitman it's a nice Stuff for me by the way. The Missions are well thought out and there are several Solutions Again. So Far no Bugs, only a few Clipping Errors, e.g. that Corpses can sometimes lie between Walls if they fall unlying. What you can complain about: Your own Ideas really contain themselves, a little more Innovation would certainly be desirable for the Developer. However, just the last Missions are well done, habs are now played through. There are weaknesses in Terms Of Animation, you can't expect a Motion capture Studio, but rather think of the old Parts. Manually creating Animations don't go so much better. A Little more Animations would have done the Atmosphere well and, as I said, you must not disturb yourself to trifles, for example, that you can't beat anyone without a lot, but somehow just kill everyone. Which, personally, bothers me personally with the Civilians. xD As Far as I've seen in the Credits, only one Person was responsible for the Game. That would be extreme, especially with all the Graphics, some of which are really pretty and beautifully lit. More Indie Reviews pleasing? Curator Page: https://store.steampowered.com/curator/30306127-Holy-Avatar-Reviews/
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