The Symmetry Hall Problem
About
** Highly recommended to play fullscreen (or downloaded).. strange mouse behaviour might be experienced otherwise! **
There is a tutorial below, however the game is intended to be "learn as you go".
Learn the rules, and progress through the halls and puzzles of The Symmetry Hall Problem! Retro 3d inspired aesthetics, with a (hopefully) enjoyable difficulty curve.
Controls (re-mappable)
- move - WASD
- interact - space or LMB
- toggle run - Shift
- pause - Escape
Credits
- testers - llxu, thebd
HOW TO PLAY (correct solutions highlighted in white)
All tiles must be filled with a colour.
A number must be connected to exactly that many tiles of the same colour.
Horizontal and Vertical Symmetry
A line placed through a number indicates the resulting shape must also be symmetric across this line.
The number does not need to be in the centre of the shape.
90° and 180° Rotational Symmetry
A curved line placed through a number indicates the resulting shape must also be rotationally symmetric, either by 2x 180 degree turns, or 4x 90 degree turns.
Diagonal Symmetry
A diagonal line placed through a number indicates the resulting shape must be diagonally symmetric across this line.
The rest of the puzzles are left up to the player! :)