The Works of Mercy
About
'The Works of Mercy' is a psychological thriller inspired by the classics of the genre: Roman Polanski’s 'Repulsion,' 'The Tenant' and Stanley Kubrick’s 'The Shining.' The game’s plot revolves around mysterious killings committed on seemingly random victims. Only this time it’s the player who becomes the murderer.
'The Works of Mercy' tells a story of a personal tragedy and wrecked psyche. When a cryptic tormentor forces the protagonist to kill people in order to save his family, the game’s hero (and the player) is posed with a series of dramatic questions. Who is the tormentor? Why is he so vengeful toward the protagonist’s family? How far do you have to go to satisfy him? How can you justify the killing in the sake of saving someone’s life? And how will you cope with the sense of guilt?
'The Works of Mercy' takes place in a photorealistic world as immersive as the real one. It lets the player get the very feel of roaming through murky locations and delve into the hero’s mind which is put to a serious trial. The game enables you to explore a fully interactive environment featuring the best elements of such games as 'Gone Home' or 'P.T.'
'The Works of Mercy' will leave the gamers with a lasting impression and face them with the question: how much could I sacrifice for my family? It will take the players through a dark world which gradually dissolves to an increasingly surreal vision of the protagonist’s mind captured in a lethal trap.
'The player is given various controversial missions which don't must be completed to progress through the story line but then you will take the consequences and your world will turn into a horror. You have to think a lot what you are saying and doing because somebody can die even if you don't want it. It's not easy but there is a place for outsmart your tormentor. It all depends on your perceptiveness and creativity. You decide who you want to be and what you want to do. It's great because you can play the game many times to check what will happen if you do something differently than previously. In that case the game isn't linear and has different endings. You describe the actions of your character rather than acting him out. For example, during interactive dialogues. The game gives you a lot of freedom and impact on the story.'
'The Works of Mercy' tells a story of a personal tragedy and wrecked psyche. When a cryptic tormentor forces the protagonist to kill people in order to save his family, the game’s hero (and the player) is posed with a series of dramatic questions. Who is the tormentor? Why is he so vengeful toward the protagonist’s family? How far do you have to go to satisfy him? How can you justify the killing in the sake of saving someone’s life? And how will you cope with the sense of guilt?
'The Works of Mercy' takes place in a photorealistic world as immersive as the real one. It lets the player get the very feel of roaming through murky locations and delve into the hero’s mind which is put to a serious trial. The game enables you to explore a fully interactive environment featuring the best elements of such games as 'Gone Home' or 'P.T.'
'The Works of Mercy' will leave the gamers with a lasting impression and face them with the question: how much could I sacrifice for my family? It will take the players through a dark world which gradually dissolves to an increasingly surreal vision of the protagonist’s mind captured in a lethal trap.
'The player is given various controversial missions which don't must be completed to progress through the story line but then you will take the consequences and your world will turn into a horror. You have to think a lot what you are saying and doing because somebody can die even if you don't want it. It's not easy but there is a place for outsmart your tormentor. It all depends on your perceptiveness and creativity. You decide who you want to be and what you want to do. It's great because you can play the game many times to check what will happen if you do something differently than previously. In that case the game isn't linear and has different endings. You describe the actions of your character rather than acting him out. For example, during interactive dialogues. The game gives you a lot of freedom and impact on the story.'
System requirements for PC
Minimum:
- OS: 64-bit Windows 7, 64-bit Windows 8 (8.1) or 64-bit Windows 1
- Processor: Intel CPU Core i5-2500K 3.3GHz / AMD CPU Phenom II X4 940
- Memory: 6 GB RAM
- Graphics: Nvidia GPU GeForce GTX 660 / AMD GPU Radeon HD 7870
- DirectX: Version 9.0c
- Storage: 25 GB available space
- Sound Card: DirectX compatible
Recommended:
- OS: 64-bit Windows 7, 64-bit Windows 8 (8.1) or 64-bit Windows 1
- Processor: Intel CPU Core i7 3770 3.4 GHz / AMD CPU AMD FX-8350 4 GHz
- Memory: 16 GB RAM
- Graphics: Nvidia GPU GeForce GTX 770 / AMD GPU Radeon R9 290
- DirectX: Version 9.0c
- Storage: 25 GB available space
- Sound Card: DirectX compatible
The Works of Mercy reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
So that's probably a joke.
I wait so long for this Game and because after 70 minutes I am through???
Because an absolutely low-detail Environment, totally confused Action ... I thank You For the Prize this is probably a Cheekiness
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Why is this Version as completely different as on all the Videos you can find on Youtube '??? Is almost ridiculous when you compare the Details. Already funny that the Demo shows more Details than the full Version. What is this??
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
There is Zero Storage, and if the Game suddenly hangs and you can't get on, you have to start the Game completely all over again! It is said about the Developer that there will be no patch left-an absolute Cheekiness! Hands off!
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Not particularly good.
-"decision-making options" tlw completely no matter-Much haphazard rampant, especially in the psychiatry story falls short of the expectations is disappointing and predictable-very short play time (on The Livestream, with "community decisions" (i.e. longer Playing duration as normal)--> 3h-dt. Subtitle with Spelling Error conclusion: In the Sale for under €5 wärs ok
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Product received for free
I don't understand the extremely bad reviews.
It's a ~6,5/10 game for me, with some refreshing ideas and good atmosphere.
Is it scary? Not really.
It feels like being stuck in a weird nightmare or art movie for an hour, and if you're into horror and unsettling stuff, this might be something for you.
It's way overpriced though, but I don't rate my games based on their price.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
After the Demo? -A Disappointment.
About two Years I've been waiting for the Game, the Idea behind it and the Story Approach is really good.
Still, I don't know if the Game was worth the Money to me.
-Unlike the Demo, the Graphic has been screwed down, Items have been removed, everything appears "empty." (Look At Comparisons of Full Version and Demo, especially recognizable in the Kitchen.)
-Translation is not error-free and acts quickly in places.
-The Game is very short (One Hour per pass) and yet there are Tracks where everything seems very "dragged out."
-Permanent Cuts rip the Player slightly out of the flow of the Game.
-Bugfrei is unfortunately not either.
-The Characters are inauthentic and do not appear sophisticated.
-The Ending seems very "clapped" and very suddenly comes without really fitting into the Story.
After a lot of Supporters, a Lot of Money and a lot of Time, I guess I just expected (too) a lot. It is a very nice Game, not bad for in between, but from the Concept and from the Demo the potential was by no means exhausted. I would have liked more Effort and more Love, so unfortunately no Buy recommendation At this Point. Maybe later in the Bid for a little less Money.