Average Playtime: 3 hours

They Bleed Pixels

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About

They Bleed Pixels is a 2D hardcore platformer featuring pixel art stylistics borrowed from Lovecraft compositions. This is the only title within the franchise.

Gameplay

The game incorporates the hard elements from the titles like Super Meat Boy — not only the battle sections here are difficult due to the one-button attack system, but the platforming is challenging too as there are a number of regions where the blocks are covered by ice, and the player is required to perform a high-accuracy jumps while sliding. The death is common here as there are numerous ghastly obstacles along the level. Although the game features checkpoints they are only created when enough enemies' blood is accumulated within the heroine. So, the location without encounters means the place without checkpoints as well.

Plot

The story examines the adventures of a little teenager who enters a special school for girls only — Lafcadio Academy for Troubled Young Ladies. The only difference is — the action takes place within her nightmares where she is forced to fight numerous squads of demons. After every level, the girl wakes up and through the course of the plot she begins noticing changes occurring to her real self, which are gained from her nightmares. She is fully transformed at the end of the game and finds out it was all set for the dark ritual.

Platforms
Metascore
74
Release date
Developer
Spooky Squid Games Inc.
Publisher
Spooky Squid Games
Age rating
Not rated
Website
http://www.theybleedpixels.com/

System requirements for Linux

Minimum:
  • OS: glibc 2.15+, 32-bit. S3TC support is NOT required.
  • Processor:CPU 1.2GHz or Faster
  • Memory: 512 MB RAM
  • Graphics: OpenGL 3.0+, 2.1 with ARB extensions acceptable
  • Hard Drive: 250 MB
  • Controller Support: Any SDL 2.0 compatible controller (DirectInput/Xinput) including the Xbox 360 Controller.
Recommended:
  • Processor:CPU 1.73Gz or Faster
  • Graphics: Recent Intel HD Graphics or better.
Gamepad highly recommended for best experience.

System requirements for PC

Minimum:
  • OS: Windows XP sp 3 or later.
  • Processor:CPU 1.2GHz or Faster
  • Memory: 512 MB RAM
  • Graphics: OpenGL 3.0+, 2.1 with ARB extensions acceptable
  • Hard Drive: 250 MB
  • Controller Support: Any SDL 2.0 compatible controller (DirectInput/Xinput) including the Xbox 360 Controller.
Recommended:
  • Processor:CPU 1.73Gz or Faster
  • Graphics: Recent Intel HD Graphics or better.
Gamepad highly recommended for best experience.

System requirements for macOS

Minimum:
  • OS: Snow Leopard 10.6.8, 32-bit
  • Processor:CPU 1.2GHz or Faster
  • Memory: 512 MB RAM
  • Graphics: OpenGL 3.0+, 2.1 with ARB extensions acceptable
  • Hard Drive: 250 MB
  • Controller Support: Any SDL 2.0 compatible controller (DirectInput/Xinput) including the Xbox 360 Controller.
Recommended:
  • Processor:CPU 1.73Gz or Faster
  • Graphics: Recent Intel HD Graphics or better.
Gamepad highly recommended for best experience.
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Last Modified: Sep 17, 2019

Where to buy

Steam

Top contributors

Sinkler

1 edit
12
They Bleed Pixels: Crabby - PART 1 - Steam Train
Oct 6, 2013
GameGrumps
They Bleed Pixels Launch Trailer
Aug 29, 2012
Spooky Squid...
They Bleed Pixels: Lots of Pixels - PART 2 - Steam Train
Oct 7, 2013
GameGrumps
They Bleed Pixels: Prologue
Sep 11, 2012
PressHeartTo...
Nilesy plays They Bleed Pixels: Chapter 1: Prologue
Oct 6, 2012
YOGSCAST Nilesy
They Bleed Pixels - Debut Trailer
Jul 12, 2011
Spooky Squid...
View all videos
38,847 items
1.11%
Blood Frost
Complete Winter’s End with all bloodflakes found.
1.11%
Gold Star
Get at least 4700 pony points on They Bleed Ponycorns.
1.11%
Dream 3: Chapter 3 Immortality
Don't die in Dream 3: Chapter 3.
1.11%
The Girl Who Would Not Die
Complete every level without dying.
1.11%
Lucky Stars
Complete Seraphs Bleed Star Dust without dying.
view all achievements
150 items
Tańce Gnoma
They Bleed Pixels in 32:28
They Bleed Pixels speedrun any%, ng+ (35:20)
View all streams
100 items

They Bleed Pixels reviews and comments

Translated by
Microsoft from French
A good game, quite nice, pretty, dynamic and with a lot of things to unlock, but sometimes still very frustrating. This is a die & retry platform, so you will die often, sometimes because of you, sometimes because of the game. It is very well controlled, however there are some points still important and annoying, which will tilt the opinion of the players in Yes or no for the recommendation. To get started: the checkpoint system, you earn points by killing enemies or picking up red coins on the level, except that sometimes you will not be able to ask after a long time because you have not killed enough enemies. But it can be long enough because some passages can be very stressful between peaks everywhere, traps more than 50 of enemies that are running on you. Second thing: no invulnerability frame, you have 3 lives that you can restore thanks to the checkpoints, if you lose them you return to the last checkpoint posed. Except that the co * * Erie is that very often you get gangbanger for a mistake, you hit an enemy or a trap that pushes you against another that ended up sending you back on another. Basically, you lose your 3 lives very often on an action because once touched you do not have 1-2 second invulnerability (to emerge from a pit for example), you can be retouched directly. VERY frustrating. Especially since the game has a lot of slippery surfaces that will push you on peaks, saw or other dangerous mechanism. Then, if the controls react well, the Hitbox of your character is quite wide and very sensitive, sometimes you will have to jump between 2 peaks, except that your perso seems attracted by these peaks, you will touch the traps while it passed wide, when you have a game as demanding and difficult with traps that you OS easily, one could leave a little more leeway and make the jumps a bit less milked. I'm OK it's a die & retry, but sometimes it will seem more frustrating than demanding and milked, you will have the sensation of being forced to eat you traps... Having to be absolutely all the time focused on the milimetric of the jumps while keeping to the eye a mass of enemies + traps + slippery surfaces, it is complicated. On portions I can understand, this is the goal of the game but it becomes H24. Getting a PIC when there was room, when next to your personal does not cling to a wall while you were well on it is once again more an unjust frustration than a feeling of difficulty alone. Anyway, it's still nice, but must have nerves under control, they bleed pixel is really very hard in its genre, so do not put in all hands... I invite you to watch the video of TomPuce84 on YouTube that he had made at the time for jvfr, I think it sums up pretty well the game, even if his look is negative.
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