ThiefRL2 (2016 7DRL)
About
Sneak into mansions, map them, steal all the loot and escape! Coffee-break turn-based stealth inspired by Looking Glass Studios' Thief games. The randomly-generated mansions are loosely based on Chinese courtyard houses, with symmetry, enclosed gardens, and a public-to-private gradient from the entrance northward.
When guards give chase, run diagonally around corners to gain distance (not unlike Pac-Man) or leap out a window.
Cobbled together out of spare parts for the 2016 Seven-day Roguelike Challenge. This post-7DRL release fixes a few bugs and quality-of-life features and adds visible guard orientations.
Written by James McNeill. Testing by Mendi Carroll and Mike Gaffney.
Version 6 (released 2018 January 2) fixes a couple of small bugs: a corner flanked by two windows was not getting correctly marked as visible, and investigating guards could step on top of the player if the player moved into their destination.
Version 7 (released 2018 March 4) adds a view zoom feature to help make the game easier to see on high-resolution displays. Press the 1-4 number keys to set the zoom level.
Related blog posts