Average Playtime: 4 hours

Tiny Guardians

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About

  • Tiny Guardians Official Site: tinyguardians.com
  • Developer site: kurechii.com
  • Twitter: twitter.com/kurechii
  • Facebook: facebook.com/kurechii
  • Contact: [email protected]
Platforms
Release date
Developer
Kurechii
Publisher
Kurechii Sdn Bhd, Kurechii
Age rating
Not rated
Website
http://tinyguardians.com

System requirements for macOS

Minimum:
  • OS: 10.6 or Newer
  • Processor: Dual Core CPU
  • Memory: 1 GB RAM
  • Storage: 800 MB available space

System requirements for PC

Minimum:
  • OS: Windows XP or Newer
  • Processor: Dual Core CPU
  • Memory: 1 GB RAM
  • Storage: 800 MB available space

System requirements for Android

4.1 and up

System requirements for iOS

iPhone 3G S, iPhone 4, iPod Touch Fourth Gen, iPad 2 Wifi, iPad 2 3G, iPhone 4S, iPad Third Gen, iPad Third Gen 4G, iPhone 5, iPod Touch Fifth Gen, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen
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Last Modified: Nov 11, 2022

Where to buy

Steam
Google Play
App Store

Top contributors

Sinkler

1 edit
122
Tiny Guardians Game Trailer - iOS & Android
Apr 16, 2015
Kurechii
Tiny Guardians Game Teaser
Apr 6, 2015
Kurechii
Let's Play Tiny Guardians Part 1 - First Impression - Tiny Guardians PC Gameplay
Mar 22, 2016
Negark
TINY GUARDIANS | iOS / ANDROID GAMEPLAY TRAILER
Apr 15, 2015
IGV IOS and ...
Tiny Guardians: overpass - 3 stars Walkthrough Gameplay
Apr 24, 2015
ToonFirst.com
Tiny Guardians - On invoque des héros pour combattre dans ce jeu d'aventure/stratégie || P&G [FR]
Mar 25, 2016
Dan Field
View all videos
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Tough Tale
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Stepped Up
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Distant Dreams
Complete 12 Challenge levels.
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Bring Them To Life
Revive 1000 units with Regen.
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16 items
[Eng]Let`s Play Tiny Guardians [1] `Clowns are Scary X.X`
[Eng]Let`s Play Tiny Guardians [2] Is this the end?
[Eng]Let`s Play Tiny Guardians [3] The Final Boss!
View all streams
3 items

Tiny Guardians reviews and comments

Translated by
Microsoft from Deutsch
I received the Key from The Developer for Review purposes, but this does not affect my Opinion Gameplay Tiny Guardians is a Kind of Tower defense in which you do not defend a Castle Castle or similar but one defends a small Magician On To save another. There are no Towers at your disposal, but the Magician Has moving building sites around her, where different Heroes can be summoned. The Magician and the Heroes move along a pre-planned Path (On normal TD Games the Opponents would run along here) and are repeatedly attacked by Opponents. During the normal Path, the Heroes have predetermined Positions around the Magician, during a Fight you can move them freely within a certain Radius around the Magician. The Star System: As in many other Mobile Ports or generally smaller Games, Tiny Guardians also has a Star System. In each Level you can get 4 Stars, 3 Stars for creating the Level and 1 Star for creating a certain Challenge. The Difference with other Games is that you can create the 3 Stars here on Easy because it depends on different Things. One has a Ledge That fills through the throil of Enemies, the early calls of Enemy Groups or Star Stones that fall to the Ground after a Boss Fight. Opponents at higher Difficulty levels give more Points for the Groin, but when the Magician Is hit the Groin value also drops again, which also means that it can happen that you fight your way up to 3 Stars, an Opponent then comes through and the Magician a few times And you only finish the Game with 2 Stars. The Heroes: There are a total Of 12 different Heroes (In the DLC there are only hero skins) 4 normal Units (These are relatively weak units types such as Warriors, Archer, Magicians, Villains) 4 improved Units (Berserker, Hunter,....) 4 higher Units (These You have to unlock them with special Brands which you get through Additional Challenges, and here there is, for example, a Sentinel and a Paladin,....) Each Hero has 4 Upgrade levels ingame by which he gets stronger and gets better Skills level: There are a total of 14 Levels, 2 Arenas and 1 Endless Level Each Level can be played in 3 Difficulty levels and includes an Additional challenge in which specific Units and Game Mechanics. Positive-17 Level-Skills-Skill Tree-Other Game Principle Than In Normal TDs-Multiple Difficulty Levels-Boss Struggles-Steam Achievements-Collectible Cards Neutral-Mobile Port-Difficulty degree sometimes has a somewhat unbalanced negative Effect on the Challenges- Game Story on Leicht/Normal already played out after about 2.5h-game principle in each level same as what can get a bit boring over time-9.99€ very expensive For a Game of this big Conclusion A small tower Defense game with many differences from the classic Representatives. It's a lot of Fun and you shouldn't miss it. Unfortunately, the Price is a bit high and the Basic Level of Play is a bit short, but as a Fan you should access this Genre or strike in a Sale at the latest. If you liked this Review, follow our Review Program http://steamcommunity.com/groups/-German_Gamer_Community-
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Translated by
Microsoft from Italian
The graphics are copied equal by Kindom Rush but the game system is very innovative and fun. I'd like a more marked change of graphics in character upgrades.
Translated by
Microsoft from French
Very good game nice and well cared for. It's a shame not to find other people's opinions especially since the game has been out for several months! For the price of a Snickers, it's a good game!
Translated by
Microsoft from French
Design pumped on Kingdom rush but the principle changes a bit of classic TD. We take pleasure in playing and try out the different classes of characters. The campaign is a little short on the other hand, hopefully there will be Maj.
Translated by
Microsoft from Dutch
Nice gameplay, good sound and I like the original setting. It's pretty short for the price and I can't forgive the frequency of crashes, which is very frustrating if you're ~8 minutes into a level. If there are no more crashes and at least double the levels absolutely 5 ✭✬⋆✩★.
Translated by
Microsoft from French
A little reluctant about the price, but eventually it's worth it. It is super beautiful, icon has the Kingdom rush very cute. It's a Tower Defense but reversed, there it is we attacking them. With several characters, improvements, spells... And a well-stocked bestiary! I recommend;)
Translated by
Microsoft from Italian
Mi piace molto la meccanica e lo trovo davvero originale e ben fatto. Spero in nuovi livelli, o nel continuo (come ha lasciato presagire il finale...) che è ormai un obbligo! / I really like the game logic and I find it very original and well done. I hope in new levels or in the continue (as it presage the final...), that is now a must!
Translated by
Microsoft from Swedish
This is a fun and great game. Lots of unique characters, beautiful artwork (except for the chars not having any eyes...), you can play around with different strategies and make it work in your own way. Decent amount of gameplay. Things i would like to have: -character eyes in-game -abillity to upgrade each character out-game. You have a cap on total amount of characters to bring and summon, i will never use the archer again cause it’s to weak compared to other rangers. Thus limiting choice of characters. -Real tanking. If you move a character, let’s say your knight, enemies loose target and go somewhere else. My knight i there to tank all mobs, but i can’t move him at all. Mobs should target the latest highest armor character who hit them and mobs shouldn’t loose target if you move the char it’s attacking. This would add more interesting gameplay since you would be able to move your characters a lot more, needing to move your tank to grab aggro from all mobs.
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