Average Playtime: 4 hours

Totem

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About

TOTEM - Action RPG with a pretty, detailed pixel-art. In this game you will become the only hope for the salvation of mankind. Mysterious horrifying evil corrupts the forest and its inhabitants. You need to find out what’s hidden behind all these nightmares. Gradually, the hero discovers that the looming threat can be defeated, but to achieve this hero must be much more stronger. How to do it? Crush them all! Make them regret for what they did.

  • Find allies, buy new items to help in your journey (crossbows, axes, staves).
  • Crush your enemies and soak up their strength!
  • High variability of opponents: dozens of common enemies and numerous meetings with bosses with their own unique abilities.
  • The unique atmosphere of a smooth transition from the fertile land and the peace-loving neighbors to the foggy rotten wood with terrifying creatures lurking in the dark.
Platforms
Release date
Developer
Grizlikyt
Publisher
Dagestan Technology
Age rating
Not rated
Website
http://www.dagestantechnology.ru/

System requirements for PC

Minimum:
  • OS: Microsoft® Windows® XP / Vista
  • Processor: Dual Core 2.0 GHz
  • Memory: 256 MB RAM
  • Graphics: 128 MB or higher
  • DirectX: Version 9.0
  • Storage: 200 MB available space
  • Sound Card: DirectX® Compatible
Recommended:
  • OS: Microsoft® Windows® 7 or later
  • Processor: Dual Core 3.0+ GHz or higher
  • Memory: 512 MB RAM
  • Graphics: 256 MB or higher
  • DirectX: Version 9.0
  • Storage: 400 MB available space
  • Sound Card: DirectX® Compatible
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Last Modified: Sep 17, 2019

Where to buy

Steam

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Totem reviews and comments

Translated by
Microsoft from French
Product received for free dear dev, lowers the price of the game by €3, and I assure you that your reviews will be much better. Totem, released in 2016, is an action game (which has nothing RPG) in isometric 3D. We embody what appears to be a seedy peasant, who kills monsters. Well, it's not just the price that makes me not recommend it. But clearly, there is nothing that explains a price greater than €0.99. I think the only real positive points of the game are its graphics and environments (pixel-art) that are successful. The boss of the cave is also quite stylish, but it stops there. The soundtrack is quickly repetitive, and quickly cut. The big problems of the game are the lack of history (it's bad for a game that wants to be RPG), and a messed up gameplay. We come into the game without knowing why or how, and we finish it, without knowing why or how. The gameplay, quite energetic, is unfortunately badly screwed. The character is not pleasant to control, the aiming icon, controlled by the mouse, is blocked at some distance from the player and the screen, which makes any accuracy in the game of action impossible. I add in addition that the mouse is not blocked, it, at the edge of the screen, but walks on the other screen, if you have one, and if you have the misfortune to click, your character will run indefinable in the last known direction... There are also items that we pick up and use, but without knowing what it gives more or less.. The game is short (about 30-45min to finish it), and not frankly difficult, once the right weapons and armor acquired. And even without it, the game is done without too much difficulty, despite some unjust deaths. The 100% success takes a little less than 1h. Conclusion: too expensive, with too little content, a broken gampelay and for the little that there is, aside from the graphics, it does not deserve a peek. ____ If you have found this evaluation useful, come join our curation page!
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Translated by
Microsoft from Deutsch
"Totem" is a small rogue-like action RPG. The Story is virtually non-existent, only claimed in the Steam description. We start the Fight right away. This is very rudimentary. In Levels that are usually only two Screens in size, we shoot down any Opponents. Sometimes exploding Piles Of glow, sometimes shooting Eyes. There is Also something like Boss Opponents. Only two Ads matter. Our Health and our Weapon Endurance. The reduces when we give Continuous Fire quite quickly and recharges only slowly. In Boxes we find Weapons every now and then, which we equip at the Touch of a Button. Whether the Weapon is better than the one we have just equipped remains cryptic. There are no real Explanations, Weapon values or anything like that. So it's called trying. Various Long Arches are available or an Axe Or the Ability to place gun towers with the right Mouse button. You get used To the Graphics, which just overwhelmed and irritated you, quite quickly. Nevertheless, even if it is quite nicely designed, not everything is always recognizable at first Glance. The constantly looping Music fits, but also gets annoying quite quickly. Still, it would be a nice indie game. However, it has some Things that just annoy. For one thing, it's roquelike, that is, you only have one Life. Although you can buy a Respave Point in Dorfleveln, this is really only a single, only once Repawing Point to use. If we Die, let us start from the very front again. For some Games, this Mechanic is still entertaining, especially when there are randomly generated levels. Here, however, one keeps lapping through the same Screens. At Least the third Time, this is only annoying. Because even mechanically, the Game is not exactly mature. We Like to hang on Trees or other Objects and die-with the Opponents to come to us-a quick Screen death. The Aiming is also fiddly advised and every now and then the Picture just doesn't scroll any further. Unfortunately, very nice Approaches have not been thought of. Everything seems unfinished, sometimes even amateurishly bad. Rating: 3/10 Atmosphere oms 10story 4/10 graphics 3/10 Sound 3/10 game Mechanics oms 10 Balancing 3/10 game pass verdict: Dead Nous em down. 3/10 Overall Rating
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