TRANSCEND - EARLY ACCESS

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THIS IS AN EARLY ACCESS VERSION. The current version of this game is a DEMO that includes the first 4 out of 11 chapters of TRANSCEND. Please do not purchase this game if you expect a full game. This was intended to be released as "Early Access" but a mistake was made while publishing on Steam. Also note- this does not change the price or content of the game, just the listing. Transcend is inspired by the unconventional mixture of Ghibli Studio's work and James Cameron's "Avatar." In this refreshing 2D world, you will live the story of a "Spirit" who was given the path of the "Warrior." In order for him to become this "Spirit Warrior," he will need to prove himself by transcending time, worlds, and even dimensions , to challenge the greatest warriors across all existence. You will learn to live like one of them, you will train with them, learn their strengths and weaknesses, and ultimately... you will challenge them. Every decision you make in Transcend will have an evolving effect on the game-play and story. The story of Transcend is its core feature and it starts from the very beginning... birth. When a new spirit is born, it makes a voyage to what's called the "Spirit World." During this voyage, spirits are assigned a role they are destined for. This is where your journey starts. In Transcend, you will play the story from beginning to end of a Spirit named "Hero," who was chosen to be a "Spirit Warrior." In order for him to fulfill his destiny, he will go through a series of trials and challenges to prove himself. Most of these challenges will revolve around him learning what being a "Spirit Warrior" truly means, and what is required of him. Hero will travel through time to visit some of the greatest warriors EVER: the mighty Spartans, the berserk Vikings, the honorable Samurais and many more... They will learn to use the shadows in the Ninja world and travel across the galaxies to new worlds and civilizations of sentient warriors. Each timeline/world will have its own story/plot, and with each, a lesson Hero (you) will learn. Transcend's game-play/plot could be described as a mixture of the original Zelda games (with its rewarding yet simple combat/visuals) and Assassin's Creed (traveling through different eras and timelines). This game is being developed by a team of one (myself, Ynor), for the last two years. When I began working on this project, I originally intended to release the game in chunks (I wanted to release the chapters as I finished them), similar to a show or T.V series. This is something I am still really hoping to do. I believe it will give the players a quicker and more rewarding return for their investment, while also allowing me to receive input and shape the game with your help as I go. However, I understand this is something that may sound very unconventional, since it hasn't been done before (that I know of, there are probably other examples). Feel free to let me know how you feel about this idea.
Platforms
Release date
Dec 1, 2017
Developer
Ynor
Publisher
Ynor
Age rating
Not rated

System requirements for PC

Minimum:
  • OS: Windows XP
  • Processor: 2.4ghz CPU
  • Memory: 1 GB RAM
  • Graphics: Any
  • DirectX: Version 9.0
  • Storage: 47 MB available space
  • Additional Notes: Will run on most low-end PCs
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Last Modified: Aug 28, 2019

Where to buy

Steam
  • Tags were added to TRANSCEND - EARLY ACCESS.

    Aug 28, 2019
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TRANSCEND - EARLY ACCESS reviews and comments

Translated by
Microsoft from Spain
Early Access Review What I can say about this game at this point. I would like to make a positive review because I see potential, but I have serious doubts after having played what, for the moment, is playable. TRANSCEND is a game made by a single person, who has spent two years has completed 4 chapters of 11. And Here's the first problem: The 4 chapters last you half an hour, while the playable aspect is minimal (almost everything is text), and nothing happens, or change much of scenery. I Do Not know if the rest of chapters will have much more content, but if in 2 years has only managed to program something so very simple and brief, say that next year will have the rest and I do not know how many worlds, I do not see probable. I love the color and the graphic design, it is very nice. The animation is simple, but the set is very showy and there are enough details to endow it with a lot of life. The Sound Part also seemed remarkable, in its musical part. As for the script, it is not misspelled but everything is so brief that it does not give time to get an idea of whether it will be something more than "You are a spirit warrior and you have to train." In The game you walk, you take some object (if you want), you equip objects from the inventory (very simple but functional) and combat. The fight is not bad, but in 4 chapters only fights with a character, in very little space, and does not give time to get to the idea of whether it will work beyond (with several enemies, if it is varied, what kind of skills will be, if you can evolve the character in different ways s). The rest of the time is to talk with two or three characters, choose between two possible answers and that's it. In Short, right now I see it too short and limited, and if they are 4 chapters of 11 I do not just see how it can become more than a little game. In the comments of the developer I see much more ambition, even in a video, of what seems to be the game. In Addition, it should have sought some form of more powerful financing (a Kickstarter, for example) to hire more people and have done before, as two years for half an hour of play does not seem a good idea. Still, although I have serious doubts about the future of the project, I like what I see and I want to encourage the creator. But Currently, I can not recommend the game unless you call a lot of attention or want to support it. I put a "thumbs up" because it is in development, but it deserves, for the moment, a negative. It Depends how the development goes, I'll change this.
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