Average Playtime: 1 hour

Two Brothers

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About

Two Brothers is an Action Adventure game that features a classic Gameboy aesthetic.
Roy Guarder, inventor, scientist, and philosopher, is on an expedition to discover the origins of life. This quest has brought him to "The Cursed Lands," a stretch of land so dangerous and shrouded in mystery that it hasn't been explored in over 700 years. When Roy finds what he's looking for, he is met with a terrible fate. Roy no longer finds himself a living man. He is greeted with a world of colors he never believed could have existed! One obsession leads to another and Roy begins to walk the line of life and death - sometimes intentionally ending his own life - just so he can see this land of beauty and color again.

But something is strange: Why is Roy the only man who can cross so easily between the worlds of the living and the dead? What has given him this unique ability? How will he reconcile the existence of an afterlife he never believed could even exist?
▪ Explore a vast non-linear world and story with multiple endings, and deep side quests!
▪ Take the game world from black and white 8bit to full color 16bit!

What makes Two Brothers unique:
Two Brothers takes a long hard look at death in video games... when the player is killed in combat or triggers a deadly trap, instead of being greeted a familiar GAMEOVER screen, the player finds himself in what we call the "Afterlife Hub".
This realm of the dead is a colorful and mysterious place where the player can explore, find clues, and interact with characters who have passed on in the games story... sometimes even bringing some of them back from the dead.
When the player wants to return to gameplay, they can jump from the edge of the heavens and get back in to the action and exploration!
This mechanic is vital to the gameplay, as sometimes interacting with the dead is just as important as interacting with the living... this feature often requires the player intentionally ending their session in a game over, just to cross over to the other side.
Platforms
Metascore
57
Release date
Developer
Ackk Studios
Publisher
Ackk Studios
Age rating
Not rated
Website
http://www.ackkstudios.com

System requirements for PC

Minimum:
  • OS: Windows XP
  • Processor: Processors with 2.8GHz or great
  • Memory: 1 GB RAM
  • Graphics: Intel HD Graphics or equivalent, capable of Shader Model 2
  • Storage: 700 MB available space
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Last Modified: Dec 18, 2023

Where to buy

Steam

Top contributors

Sinkler

2 edits
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Two Brothers reviews and comments

Translated by
Microsoft from French
TWO BROTHERS Developer: Ackk Studio (2013) type: multiplayer adventure: none. Filed: Uncategorized. DLC: none. I was following the development of this game for several months. I discovered two brothers on Greenlight just after I finished anodyne. I was really looking forward to the game so because the style seemed similar. A retro adventure game with a simple story that recalls the SNES games of the time. Two brothers looks more like what we had on Gameboy back then. So the game came out a few weeks ago and I even pre-bought it on humble bundle! Terrible disappointment....---gameplay---an adventure-type game that reminds a lot of Zelda. The controls are very simple, three action buttons and arrows. The problem is that the quality of the combat system is very bad. The hit detection against the enemies is not adequate at all. It is difficult to judge how far the monster is because the graphs are not clear depending on which side we face. Throughout the game, you have characters that follow you. Some people fight other can hold objects with them for example. Except that the artificial interest in the fights is really crappy. The most part of the time, the other only follows without doing anything. It strikes from time to time and rarely in a useful way. And the bugs... I never do a review without finishing the game or at least be moving enough to have a point of view. Two brothers is a exception. There is so much glitch in this game that it becomes unplayable. In my case, after beating the first boss and being out of the island where are Dungeon is, the game has completely planted. I close and come back to realize that I am back in the first city, without a sequel to history and no events happening possible. And no, I wouldn't do another game again. I even managed to pass a room with a glitch because the real way would not work. How did I do that? I have no idea. ---Presentation---the game atmosphere is intriguing. The graphics are the ones that had it on Gameboy. The whole thing is charming. There are many flaws that break the mood. The music is not constant. 8-bit music succeeds in dramatic piano frames with no logical sequence. In addition, the texts always stay at the bottom of the screen even if you change level until something else is happening, very assaulting. Not to mention the texts that parade too quickly leaving us no time to read them. The story still seems interesting. Roy, the main character dies in an affair with his wife. He discovers once rendered to heaven that the colors exist. Troubled by this experience, he and his brother do research to regain his colors that they do not see (because the graphs are black and white). The idea is charming! Except that the game is so unplayable that I do not even want to continue. ---Lifetime---no idea. Not had the patience to continue. In short, unless the developers patch (and they have a lot of work to do!), don't touch that. My note for two brothers: 3/10 edit: I had an Exchange with the developer of the game. The guy was really friendly and even repaired my save file. I must say that it is rare to have a service of this quality in video games. So I decided to give two brothers a second chance. But... Not. After one or two hours of games later, I still fell somewhere without a way to get out of the level. So I closed the game and never finish it. I was going to rewrite the criticism once the game was over but I finally decided to leave it as well. The game is also poorly programmed and I am completely demotivated to finish it.
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