Uncle Billy

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***This prototype was submitted for CS-3813 at the University of Tulsa***

This is a prototype of a game concept I had a while ago for a survival horror game called Uncle Billy.  In this game, the player begins trapped in an old asylum and must work their way out, exploring different areas and avoiding the things that lurk in the shadows.  All the while, they are being hunted by Uncle Billy, their unwanted host and a seemingly unstoppable forced.  The player must hide and evade Billy while Billy in turn will interact with the world to delay and trap the player.  In this game of a cat and mouse, you must escape or be forever trapped within Uncle Billy's Asylum.

***TIPS and Notes***

  • Press Escape to view the Controls in game.
  • You can break boxes with an axe to find items.
  • Making lots of noises may alert Uncle Billy to your location.
  • If the power goes out, search for the fuse box.  Billy may have turned it off.
  • For this prototype, a zombie model is being used for the Uncle Billy NPC.

I have also attached the Design Document, which is not completely uptodate.

This game was made in Unity with the following third party assets:

  • Breakable Windows by Gaik Software
  • Grass And Flowers Pack 1 by Vladislav Pochezhertsev
  • Behavior Designer by Opsive
  • Horror FPS KIT by ThunderWire Studio
Platforms
Release date
Developer
Boolean Development
Age rating
Not rated

System requirements for PC

System requirements for macOS

System requirements for Linux

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Uncle Billy screenshot, image №2956449 - RAWG
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Last Modified: Jul 30, 2021

Where to buy

itch.io