Under the blankets
About
The idea is for you to follow along the narrative clues to lower your anxiety, the "sequence" was structured from more "immediate" solution to more "lasting" and on descending order of "anxiety triggering" events.
(For example, taking your pills is the first action you must take because the perceived anxiety from performing this action is less than, say, using the internet to get professional help)
The room changes to reflect your anxiety, so the more anxious you are the bigger the room seems. The layout of the room changes to reflect this disconnect from reality too (in the form of the shadowy objects) and the "shadow ghosts" are suppose to represent that feeling of people judging you that you may feel when you get too anxious.
Credits:
Andres Mrad (Q-ro) : Game design, Game concept, Story.
Catia Carvalho: Sounds, Interface design, Video, game design.
Diana Gomes: Art and Animations.
Pedro Almeida: Programming and unity stuff