Average Playtime: 5 hours


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Undertale is an independent role-playing game developed by Toby Fox.

Once upon a time, there were two races on Earth: monsters and humans, but a war broke out between them and the latter won. Seven greatest mages sealed the monsters underground and left one entrance through a hole in the Ebott mountain. A lot of time passed since the war, but a human child accidentally falls down the mountain. Its goal is to get back out.

Undertale uses pixelated graphics and traditional mechanics of RPGs such as earning experience points, having an open world, and so on. As the game goes on, the player has to solve several puzzles and interact with NPCs. The battles in the game are represented using the bullet hell mini-games with the player having an option to choose where they want to spare their opponent or hit the enemy back. Monsters behavior depends on the player's actions: if one decides to use a peaceful approach it will be easier to dodge the enemies attacks and vice versa.

The game features a branching story and several endings. The ending the player gets depends on whether they spared or killed the monsters they encountered throughout the game.

Metacritic rating
Release date
Sep 14, 2015
Toby Fox
8-4, Ltd.
tobyfox, Toby Fox, 8-4
Age rating
Not rated
System requirements for Linux
  • OS: If you can run other games on Steam, it's probably OK
  • Memory: 2 GB RAM
  • Storage: 200 MB available space
  • OS: Ubuntu 14+
  • Memory: 2 GB RAM
  • Storage: 200 MB available space
System requirements for macOS
  • OS: Mac OS X
  • Memory: 2 GB RAM
  • Storage: 200 MB available space
  • OS: Mac OS X
  • Memory: 4 GB RAM
  • Storage: 200 MB available space
System requirements for PC
  • OS: Windows XP, Vista, 7, 8, or 10
  • Memory: 2 GB RAM
  • Graphics: 128MB
  • Storage: 200 MB available space
  • OS: Windows XP, Vista, 7, or 10
  • Processor: 2GHz+
  • Memory: 3 GB RAM
  • Graphics: 512MB
  • Storage: 200 MB available space
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Last Modified: Apr 23, 2019
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Rather coincidentally, I came across Undertale via a Dorly video on Youtube. I thought it was at first some stone-old RPG from the early 90s, which somehow passed me by-but then had to realize that it's not even that old and already has a damn big Fanbase. Since I played many RPGs in my Childhood and Undertale Promised a new "pacifist" concept, I became curious and got it. I didn't really expect Much apart from a bit of fun entertainment. In fact, the Game surprised me at the Very beginning. Without wanting to spoil much, I was amazed at how you are pushed after 15-20 Minutes in the game to decisions that you (like me) regret so much emotionally that you load the old Score-and the Conscience of the Game afterwards continues to be strained by clicking on the vorh Make Decision retoenish. At the Latest at that time, the Game had me under his Spell. Playfully, the Game is a completely new Experience and I can't really comprehend most negative reviews describing the Combat System as "monotonous." In fact, I even think I've rarely experienced so much Creativity. Each Monster has a completely EIGENES Attack pattern And a completely different Approach as the Confrontation can be ended diplomatically. Yes, the Fights are based on "Random Encounters," but they Are so limited, in my opinion, that they never become disruptive. In fact, the Fight here is not even so in Focus-or at least not in the "Pacifist Run." That's also one Thing: I haven't played the "Genocide Run" yet, and I may never do it. Not because I find the Game already boring, but because the Characters have actually grown so close to my Heart that I can hardly imagine going through here a second Time, just to slaughter these whole Characters. Hence my Tip: If you are someone who sometimes likes to be taken with you emotionally by pixelated Figures, then the "Genocide Run" Prefers to play first-or not at all. I Had before, but after the first major Altercation I didn't feel like killing anymore. The Story of the Game is extremely simple, but purposeful and beautifully presented. The pixel look is not always a Feast For the Eyes in some Dungeons, but the Villages in particular are full Of details-and almost always the Optics Harmonize with the Mood to be created at the Moment. The herorine 16-Bit music, which is pretty much one of the best I know from this division, also contributes to this. Unbelievable how long I've had partial Earworms from the Songs and I'm seriously considering whether I'm slamming on the Soundtrack. Allusion Tip: "Spider Dance" (my Favorite). In my Opinion, the Humour of the Game is by no means as Meme-based as is always often said here. I'm really not up-to-date about the current meme culture, but most of The jokes have come to mind nonetheless. I think it's just funny on their way-and not on The basis of any Memes. Of course, the Humour isn't a First-rate Thrustout now, but it keeps making you Chuckle-because everything is just so beautifully, imaginatively and charmingly performed. The Game isn't necessarily insanely long, but it tells what it wants to tell, in a reasonable Amount of Time. Of course, this Length cannot be compared to various Japanese RPGs from the 90s, where you could sometimes sit 5-10 times as long-but what you should unnecessarily dilute such a great Experience with so many creative Ideas by being excessive in length. Attracts? It's still one of the best RPGs I've ever been allowed to play for me. Little Fun Fact on The Edge: The Idea of creating a World where Monsters and People have to live together and people are, so TO speak, the real MONSTERS is not entirely new and, in my Opinion, VERY of The 90s RPG "Soleil" or "Crusader of Centy" (Sega Mega Drive/ Genesis), which has innumerable Parallels. Moreover, this is a very simple but nevertheless recommended RPG. If You like RPGs and You are not averse to Pixeloptik, you can't go wrong at All at Undertale.
One of my favourite games for the way it incorporates a meta-narrative into a compelling story with fun characters. That, and it's pretty funny too. 10/10
«Blew my mind»
«That Ending!»
«Beaten more than once»
«OST on repeat»
Pretty damn extraordinary despite its surface level simplicity. It's maybe the best meta video game I've ever played. Super witty and funny and even heartfelt. 
«Beaten more than once»
Undertale is a journey which combines storytelling elements in a way that only video games can. It uses the medium to go beyond traditional storytelling. It's the product of true inspiration and I'm glad to have played it.  Exceptional for the thoughtful implementation of every element of the experience and the fantastic storytelling that surmounts expectations. 
«Blew my mind»
«That Ending!»
«Beaten more than once»
«OST on repeat»
Undertale, la sensación indie que ha generado más fan art porno sobre esqueletos que toda la obra de Tim Burton, aparecerá en Nintendo Switch en septiembre de 2018. Originalmente apareció en 2015 con un hype impresionante y alabanzas bastante exageradas, seguido de un backlash igualmente exagerado y muchos insultos a los fans por ser escandalosos y tóxicos. El internet vuelve todo una hipérbole, ¿verdad? Pude jugar Undertale ignorando todo lo anterior (ayudó mucho que lo jugué en diciembre del año pasado, con todo hype ya diluido) y creo entender por qué este jueguito levanta tantas pasiones. Undertale tiene bastantes puntos de interés, con sus defectos como todo, pero también con mucho a su favor. El primer elemento que destaca para mí es su accesibilidad. Sí, jugar Undertale es muy fácil de entender y jugar para todo tipo de público y no solo para veteranos del género, pero no solo me refiero a eso. En la época en que jugar en PC es sinónimo de especificaciones técnicas impresionantes, equipos carísimos y una obsesión enfermiza con los cuadros por segundo, Undertale es tan simple que puede jugarse en prácticamente cualquier computadora. Esto garantiza un público muy amplio y variado. En un medio con una fama de ser agresivo y elitista, esta accesibilidad no es poca cosa. Por eso hay tanta pasión adolescente: es el primer rpg de muchos.  Undertale se promociona como "un rpg donde no tienes que matar a nadie". Y es cierto: aunque hay peleas por turnos en el estilo de la saga Dragon Quest, está la opción de matar a tus enemigos o resolver el conflicto de forma pacífica. Tu desempeño al respecto determina el curso de la historia y el final del juego. Esto, admitámoslo, no es realmente tan novedoso o ground breaking como se quiere hacer creer. Los juegos con múltiples finales y decisiones morales llevan décadas existiendo y la versión de estos conceptos en Undertale están demasiado simplificada. No es como que la solución pacífica de las peleas implique tener conversaciones o hacer uso de diplomacia: solo basta seleccionar los comandos "act" en lugar de "fight", esquivar las balas que disparan a tu corazón, y  continuar probando las opciones hasta que el nombre del personaje se pone en amarillo y puedas usar "mercy" para terminar la pelea sin muertes. No considero esto como un defecto del juego (de hecho es parte de la accesibilidad que mencionaba antes), pero creo que es importante señalarlo para no hacer falsas expectativas. Eso sí, lo que pudiera faltarle sobre complejidad u originalidad, Undertale lo suple con personalidad y con creces. Si algo logró exitosamente Toby Fox (creador del juego) es lograr que cada personaje se sienta completo, sin importar que sea un enemigo que encuentras una sola vez o un personaje no jugable. Pocas veces me he visto tan interesado en hablar con todos los personajes de un rprg como aquí, con todo y el riesgo de ser bombardeado con juegos de palabras muy lelos. Todo está lleno de humor (muy en la línea de la cultura del meme, si es tu hit), pero no exento de momentos dramáticos. Y melodramáticos, pero no sería un rpg sin eso. ¿Lo mejor del juego? Los personajes, la construcción del mundo, el comentario meta (goeeey) sobre las convenciones de los rpgs. Hay representación LGBTQ y sí, el medio de los videojuegos todavía está en pañales en eso y la vara está muy baja, pero considero que aquí hay un pequeño escalón en la dirección correcta. (Si usted usa palabras como "gamer gate" "SJW" o "white savior", largo de mis reseñas). El soundtrack es una mezcla de chip tunes de ocho bits, mezcla de música clásica tradicional y está increíble. Lo hizo el mismo Toby Fox y se ve que le puso el mismo cuidado y atención que a la historia. Se agradece.  Tengo un nitpick: no me parece que el pixel art de este juego sea de lo mejor. Entiendo que va por el estilo sencillo de la serie Earthbound, pero no es muy consistente. Cuando se ve bien, se ve como un gran juego de Super Nintendo. Cuando se ve mal, parece un dibujo mío en MS Paint.  Hay momentos en los que parece que el juego te está regañando. No les quiero spoilerear mucho, pero si van por la ruta "genocida", van a pasar un mal rato. No solo el juego se vuelve exponencialmente más difícil, sino que cierto personaje no perderá la oportunidad de decirte lo mala, mala persona que estás siendo. Recomiendo no tomarse en serio este elemento del juego, pero si dices "fuchi, culpa católica", no te culpo.  ¿Vale la pena jugar Undertale en 2018? Pienso que sí. He visto a muchos acercarse a este juego esperando un EarthBound o un Final Fantasy VI y creo que es totalemente erróneo. En el peor de los casos es un interesante playtrough, en el mejor es la inspiración para tus fan fictions más oscuros. No hay pierde.