Unreal Racing (Kronbits)
About
The objective of this demo is get feedback about how easy/good/fun the actual driving is. This prototype is focused on get the handling desired. Visuals, sounds, name... are provisional. Handling is around 90% done.
Racing Games references:
Sega Rally Revo (PC, 2007) | Handling, Feel of speed, Terrain deformation
Bette Adventure Racing (N64, 1999) | Track design, Secret Paths/Boxes, Exploration & Multiplayer
Thinks to keep in mindSemi-Arcade game
This means the car is 100% full physics, with gears,etc... but driving is focused to be easy and fun.
Drift / Donut System (WIP)
Pressing /Hold X on gamepad (CTRL in keyboard) allows you enter into drift/Donut mode that changes the camera settings and blocks gears to 2nd max to make more easy do donuts around objects.
What's next?If the feedback about driving is good, the steps for next public beta:
> 1 Themed track ( Jungle, harbor, egypt... )
> 1 Exclusive car with modular parts ( For Damage / Crash )
> Game UI ( Speed, Gears, Time lap... )
Basically get an overall feel of what playing a track on a final game will look.
Features v0.0.1- Full Vehicle physics
- Keyboard / Gamepad Support
- Automatic gears
- Back, reverse & orbit cam
- One Car / Gymkhana track- Full car engine sound
- Donut system
- Animated/Rigged driver
- Volumetric clouds
Controls
> Check the video to see where and how i brake or use handbrake for best practices.
Credits
@DavitMasia Producer, Game Designer, Car Physics setup & codingQinq96Unreal Engine generalist (Blueprints, Materials, bug fixes...) + Driver animation
*****( In green, people hired for specific work )
F.A.Q.* Release? MODs? Multiplayer?...
Actually is just a prototype* In which platforms?
Only for Windows atm
* Min Requirements ?
i7 / 8GB Ram / 1050 ti* Engine Using?
Unreal Engine 4.27
* Damage-Crash system?
Planned. Arcade feel
* Open-world driving game?
Secret zones/Paths to explore* Time invested in prototype?
3 months. No full time
* Kind of vehicles?
Various, rally focused
* Who's the team?
Just me, hiring sometimes
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Racing Games references:
Sega Rally Revo (PC, 2007) | Handling, Feel of speed, Terrain deformation
Bette Adventure Racing (N64, 1999) | Track design, Secret Paths/Boxes, Exploration & Multiplayer
Thinks to keep in mindSemi-Arcade game
This means the car is 100% full physics, with gears,etc... but driving is focused to be easy and fun.
Drift / Donut System (WIP)
Pressing /Hold X on gamepad (CTRL in keyboard) allows you enter into drift/Donut mode that changes the camera settings and blocks gears to 2nd max to make more easy do donuts around objects.
What's next?If the feedback about driving is good, the steps for next public beta:
> 1 Themed track ( Jungle, harbor, egypt... )
> 1 Exclusive car with modular parts ( For Damage / Crash )
> Game UI ( Speed, Gears, Time lap... )
Basically get an overall feel of what playing a track on a final game will look.
Features v0.0.1- Full Vehicle physics
- Keyboard / Gamepad Support
- Automatic gears
- Back, reverse & orbit cam
- One Car / Gymkhana track- Full car engine sound
- Donut system
- Animated/Rigged driver
- Volumetric clouds
Controls
GAMEPAD
Left Stick = Direction Left/RightRT / LT = Brake / AccelerateA = HandBrakeY = Reverse ViewX = Donut System
KEYBOARD
Arrow Keys & WASD = Accel/Brake & Left/RightSpace = HandbrakeOrbit Cam = Right click mouse button & moveWheel mouse button = Reverse viewR = Reset
> Check the video to see where and how i brake or use handbrake for best practices.
Credits
@DavitMasia Producer, Game Designer, Car Physics setup & codingQinq96Unreal Engine generalist (Blueprints, Materials, bug fixes...) + Driver animation
*****( In green, people hired for specific work )
F.A.Q.* Release? MODs? Multiplayer?...
Actually is just a prototype* In which platforms?
Only for Windows atm
* Min Requirements ?
i7 / 8GB Ram / 1050 ti* Engine Using?
Unreal Engine 4.27
* Damage-Crash system?
Planned. Arcade feel
* Open-world driving game?
Secret zones/Paths to explore* Time invested in prototype?
3 months. No full time
* Kind of vehicles?
Various, rally focused
* Who's the team?
Just me, hiring sometimes
---