untitled ghost game (early access)
About
here is a spooky maze game. it's not done yet, but it's fun and cute and the ghosts thought folks might want to play the current build for halloween.
default controls are arrow keys, and mouse for menus. you can customize the movement keys in the settings. note that this is html5 based, so standard browser shortcuts (tab, left, right, refresh, etc.) will work for navigating.
play is similar to a certain maze game people may have played, with the exception of the pellets. you can be one of two colors. you can eat ghosts which match your color. eating a large pellet will change your color.
please note that there are some accessibility options in the menu, including game speed, number of lives, and ghost respawn time. please experiment with these to find settings which work best for you. there will be significantly more accessibility options in future builds
here are some incompletenesses you might notice in this early version:
- there are a few known bugs + rough edges
- not all the accessibility options work yet
- there's no sound yet
- some of the generated levels are impossible! the little creatures which dig the levels for you are trying very hard, but they don't understand topology very well, and they sometimes make levels which consist of multiple unconnected pieces.
- there is some input jank if you use arrow keys (which are default). pressing each of them once on launch should clear it. this appears not to be an issue with other keys.
plans for future versions:
- more themes: amoeba (with animated walls), and
- level seed display, and an ability to play a playlist of seeded levels in order and share your playlists with friends
- color remapping, allowing level themes to be more varied, and allowing for color blind modes and custom palettes
- bouncing fruit, or small always-edible ghosts to eat
- score? maybe? maybe not. the ghosts aren't sure how they feel about points.
- an independent ghost speed slider, allowing you to customize your speed vs. that of your adversaries
- an optional fog ability which stuns ghosts
- push to play mode, in which time is paused unless you are actively pushing a direction. this will greatly reduce reliance on reflexes and emphasize tactics.
the ghosts thank you for your patience, and will let you know when they're ready to release the next version of the game.