Voxel Works Quest

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About

Mine and craft in 6DoF, but it's real work.

 A prototype for Jog-In-Place locomotion on Oculus Quest using the Godot game engine to explore an infinite procedurally generated voxel world.

The main intend of this prototype is to explore physical interaction in VR with the world as much as possible. The movement system with the jog in place detection is a core aspect of this. I will try to improve it as much as possible with the feedback I get but for now it will not be replaced by a more traditional VR locomotion method.

How to Play
  • Jog-In-Place to move forward
  • Mine voxels: hit them with a swing
  • Grab objects: usethe grab button (or a fist)
  • Inventory: open by rotating your palm upwards, switch slot with buttons/pinch
  • Crafting: you can craft on top of tree trunks. Hit the craft area after you have placed the items.
  • Climbing: grab voxels in the world
Some Notes

This is an early version and there are not a lot of mechanics and items implemented yet. You can craft wood from a tree, sticks from wood and a wooden pick from two sticks and three wood. 

If you find bugs please report them and I will try to fix them.

I have of course a lot of things in mind that I would like to add if possible in the near future but if you have an idea and you think it is doable from an effort perspective let me know. Some things I consider (besides the obvious things like more voxel types, items and crafting recipes) are improved landscape generation, day/night cycle and in the far future  procedural quests (I chose the name for a reason ;-)

This version has hand tracking enabled but keep in mind that you need good conditions for hand tracking to work reliably enough for gaming. Touch controllers is the recommended way to play.

Crafting Recipes:

There are not yet many recipes implemented (and they follow at the moment all the quite obvious reference). Here are some of them but note that this might change in a future update (but it will be documented then). Crafting works on top of tree trunks.

T = Treetrunk; W = Wood; S = Stick Wood: [T] Stick: [W] Woodaxe: [W W -] Woodpick: [W W W] [W S -] [- S -] [- S -] [- S -] Woodshovel: [- W -] Woodsword: [- W -] [- S -] [- W -] [- S -] [- S -] Contact

Twitter: https://twitter.com/NeoSpark314

Credits

The prototype was made using the Godot Game Engine, the Godot Oculus Quest Toolkit  and the Godot voxel module.

The textures and sound effects used are from the minetest_game
released under Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) 

Platforms
Release date
Developer
NeoSpark314
Age rating
Not rated

System requirements for Android

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Last Modified: Jan 3, 2020

Where to buy

itch.io