Average Playtime: 5 hours

Wait - Extended

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About

"Wait" is a mystery horror game, inspired by the works of H.P Lovecraft and the Silent Hill series.
The gameplay is put together by elements of exploration and riddle solving.
We want to offer a different kind of horror. A horror without jump scares or fighting monsters, but with the fear of the unknown and unimaginable.What is "Wait"?
The game is all about atmosphere and we wanted to support that by giving the player the opportunity to interact with almost every object at different times during the game.
It's about exploration and discovering what is happening around you.
Everything in "Wait" is experienced by a young man, the player knows nothing about. And it's intended to be that way.
You are literally thrown into another mans life and you can find out more about who that man is, by exploring.
His behaviour, his characteristics are slowly revealed through interacting with objects or continuing with the story.
"Wait" may be inspired by the Cthulhu mythos created by Howard Phillips Lovecraft, but doesn't actually take place in it.
There are some references here and there, but what was most important to us was the feeling and the atmosphere Lovecraft created in his stories - the fear of the unimaginable.About the project
We originally created "Wait" for the 2014 Indie Game Maker Contest. It was a contest in which you had 4 weeks to create a game, using any official engine. Since the contest was hosted by the RPG Maker Team we decided to go with their engine.
Although the engine was made for roleplaying games, we saw potential for an adventurous horror game.
During development we grew fond of our little project and once the contest was over we didn't want to let go.
There was still so much we wanted to implement, but due to the time limit of 4 weeks we could only do about half of it.
That's when we decided to do an extended version to "really" finish the game, add more details, enhance some visuals, erase plot holes and add some more story content.
But that's all just supplementary. "Wait - Extended" has the following features:Features:
Atmospheric exploration gameplay
Alternative endings
Dynamic replayability (Successive playthroughs will not be same)
Achievement system
Hidden storylines
We hope you will have as much fun with "Wait", as we have working on it. Every feedback is much appreciated.
Our website: http://www.thinkrestless.com/

Platforms
Release date
Developer
rest.less Games
Publisher
rest.less Games
Age rating
Not rated
Website
https://rpgmaker.net/games/7052/

System requirements for PC

Minimum:
  • OS: Microsoft Windows XP/Vista/7/8
  • Processor: Intel Pentium 4 2.0 GHz or faster
  • Memory: 512 MB RAM
  • Graphics: 1024x768 or better video resolution
  • DirectX: Version 9.0
  • Storage: 180 MB available space
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Last Modified: Mar 5, 2022

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Steam

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Wait - Extended reviews and comments

Translated by
Microsoft from Russian
For me this game is really a masterpiece. For quite a short time, she manages to capture the player and captivate him with history. Of The features I can note the need to pass the Game 5 times, to understand the full story and final ending. The Soundtrack is great, really comes to the game, and in some cases brings to the goosebumps, as sosleep it make creepy moments in the game. Especially advise fans to poke in the items, because in Wait for more, very interesting information, you need to inspect almost every item, look almost in every hole, every click. The Plot, of course, wildly wrapped and spun, but after full passage already quite realistically fully understand what is there and how. Perhaps, the difficulty was only in getting achivok, or it is in some cases, the confusing incomprehensible actions. In Short, 100 office plankton-occultists of 10 rituals.
Translated by
Microsoft from French
We thought we had seen everything, in the matter of indie games released from the prefab dice of RPG maker. From retro to Japanese role-playing, copied-pasted to the cliché. Narrative walks as touching as soporific. Jokes saved by their schoolboy humor with kindly referenced excesses. "Veni, vidi, vici, circulate there is nothing to see", as the other said, as we quickly turn these variations-on-one-same-theme, metaphorically as controller in hand. Wait would probably have added to the long list of "why not/what good?" if he had not been able to stand out from his predecessors and carefully choose the old pots in which he made his "best soup" (Lovecraft, Silent Hill, the lost room, 9 hours 9 person s 9 door, excuse the little...), nor integrate with such elegance these illustrious references (even in his soundtrack to the Yamaoka). Although it is difficult to convince as a game itself, the fault of an interactivity reduced to the bare minimum, its mechanics based on repetition and its poorly balanced puzzles, this new Cru surprises by its atypical approach to narration and by the quality of his narrative, less conventional than it appears in the course of the first run. Because when we think of embarking on a little narrative trip of one hour, nice-but-without-more, one surprises to start again once, twice, three times, each new iteration bringing its share of variations, revelations, new tracks scenarios, new perspectives to better understand the whole (provided however that one is not mistaken for branches or that we do not go too fast in the task, the game filled with Easter eggs). This, in order to better prolong or contradict what may have preceded, gradually expanding a classic surface area but complex in depth, demonstrating that it is enough a good idea, one, well exploited, to pose a sticky atmosphere juste-CE-qu'il-faut and plunge the player-player-spectator head first into the spiral abyss of the fantastic with a great F. Indeed, we are not mistaken. Wait is very good in the State, but it would have deserved better. A book, an old-fashioned survival horror, a photorealistic walking Simulator, a movie, a TV show, whatever! Whatever the media, he would have scored the spirits as surely as a twin peaks or a Donnie Darko. Instead of what will remain, for better and for worse, a small game broke known to a handful of initiates. Which I am, fortunately. Also, in spite of all my regrets, I regret nothing.
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