Average Playtime: 1 hour

War on Folvos

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Choose your side and lead your soldiers, tanks and aircraft to victory.

The people of Folvos are about to lose their freedom. Their tiny planet is home an extraordinary new raw material, but they themselves don’t even know about it. The great Vasgalan Empire discovered it and is staking their claim. Clouds of war are shaping over the endless Folvos desert. You cannot wait any longer. Choose your side and take command! Lead your soldiers, tanks and aircraft to victory through Folvos varying landscapes across dozens of battles.

  • Enjoy highly developed turn-based system with many tactical options.
  • Accessible for beginners, but deep enough for seasoned veterans.
  • Play two campaigns for different sides and a tutorial.
  • Win 20 unique scenarios.
  • Command 20 different types of military unit.
Release date
Lonely Troops
Lonely Troops
Age rating
Not rated

System requirements for PC

  • OS: Windows XP, Vista, 7, 8, 10
  • Processor: 600 MHz
  • Memory: 512 MB RAM
  • Graphics: 32 MB, feature level DirectX 7.0
  • DirectX: Version 9.0
  • Storage: 70 MB available space
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Last Modified: Sep 17, 2019

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War on Folvos reviews and comments

Translated by
Microsoft from Russian
Not bad Indie development Lonely Troops specializing on "small" strategies and the word War on Folvos of which is the most serious game created by this team. "+" Pluses: The Game clings to the classical mechanics, Settinga ala Dune, by the way from the plot which is fed by text briefings, just behind the verst smells of the work of Herbert. The Texts are readable and convey a part of the atmosphere by nested developers. The Entrance to the mechanics is smooth, in general the game is very not intrusive. Levels are correctly ranked by complexity. So I will highlight a good sound track that contributes to the perception of the atmosphere. "-" Cons: I would like a significant difference in the units of the howling factions, and the factions themselves can also-was to do more. We Want a stricter system of influence of landscape on movement of classes of technics and on combat abilities of units. Yes, and the briefings are not bad-would be to receive after a short but well-received screensavers, I think would have benefited from the atmosphere. Opinion: Cons are not critical for Var-gamers and they all derive from the budget-the game was created by a very small studio with minimal funding. In General, Mini Star-General from a small indie studio, these days recommend to familiarize yourself.
Translated by
Microsoft from Russian
Surprisingly good turn-Based strategy in the spirit of Battle Isle. War on Folvos can not boast a special depth of gameplay, wargame of it is quite primitive-the parties are only two, and then all are representatives of the human race, the Empire (as it is supposed, with the pretentious screaming "For the Emperor!" soldiers) and Rebels. The Differences between fractions are minimum, the set of units is generally the same and differ only in some abilities and appearance. The mission is given a strictly limited number of units that need to be protected and allowed to lose only in the extreme case. All tactics are built around the supply machines, being next to them damaged units can be repaired and replenish ammunition. There is influence of terrain on the parameter of protection of armies, for example Woods give + 50% to protection, and rivers on the contrary, protection reduce. However, even on such a primitive basis, the game addictive, on the standard difficulty already after the second mission will not be able to win, simply by sending to attack all available to you troops. The Campaign (training and 2 plot branches on each faction) is diverse and offers interesting tasks like chasing with a limited number of moves, or vice versa, defense against superior forces of enemies. To The gameplay a nice bonus is an epic storyline and atmospheric soundtrack in the spirit of S&C and Dune. Not to say that the story in the War on Folvos came out some outstanding, usual idea of a mighty Empire and freedom-loving Rebels, but it adds to the meaning of things and to keep track of the fate of the characters in a measure interesting. But The music pulls out the local atmosphere and reminds of the best works of Frank Klepaki. Let War on Folvos lacks depth, but all fans of turn-based strategies and wargeams should pay attention to it. The Game is made by a team of only two people (not including freelance writer and composer) and has a price tag corresponding to its content.
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